Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Low dex wizard
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 8571817" data-attributes="member: 6987520"><p>FWIW, my second highest Wizard score is typically CON, then the third is DEX or WIS depending on what I want to do with the build. I like having a high CON for concentration spells and often take Resilient (CON) for saves and another +1 bump to CON.</p><p></p><p>If you do go the mountain dwarf wizard route, then with some armor and more HP you can survive, but IME I like just trying to keep my wizards positioned to avoid direct attack. I usually take War Magic was my tradition, so Arcane Deflection's bump to AC is nice on occasion, and of course there is always the <em>shield</em> spell.</p><p></p><p>Mage Armor is pretty essential of course, just to have some AC, and the 8 hour duration makes it worth it IME. If you aren't tied to Wizard, specifically, going Sorcerer and using Extended Spell can make your Mage Armor last 24 hours per casting with a couple Sorcery Points.</p><p></p><p> The Gnome Fade Away racial feat is pretty nice if you do get into trouble and need to retreat to safer locations.</p><p></p><p>Going Wizard, you can also utilize Mage Armor and focus much of your other spells on Rituals, so you won't need to expend spell slots when you cast them. It focuses you on utility, but saves precious spell slots for other things IMO.</p><p></p><p>I can't really say much on the minotaur issue as I've never played them or even looked into it.</p><p></p><p>Finally, you can always strike a good balance between DEX and CON if you want. For instance, with point-buy you can have three 14's and three 10's. You can put 14's in INT, DEX, and CON, and then use your racial ASI +2 for INT to get a 16. If you lower one of the 10's to an 8 and don't mind the dump stat, your racial +1 ASI and changing a 14 to 15 will yield a second 16.</p><p></p><p>For example, a forest Gnome has INT +2 and DEX +1.</p><p></p><p>STR 8</p><p>DEX 15+1=16</p><p>CON 14</p><p>INT 14+2=16</p><p>WIS 10</p><p>CHA 10</p><p></p><p>Or go rock gnome and reverse DEX 14 and CON 16.</p><p></p><p>At any rate, you can certainly make a CON-focused Wizard instead of DEX-focused and it will play perfectly fine IME.</p><p></p><p>Hope it all helps!</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8571817, member: 6987520"] FWIW, my second highest Wizard score is typically CON, then the third is DEX or WIS depending on what I want to do with the build. I like having a high CON for concentration spells and often take Resilient (CON) for saves and another +1 bump to CON. If you do go the mountain dwarf wizard route, then with some armor and more HP you can survive, but IME I like just trying to keep my wizards positioned to avoid direct attack. I usually take War Magic was my tradition, so Arcane Deflection's bump to AC is nice on occasion, and of course there is always the [I]shield[/I] spell. Mage Armor is pretty essential of course, just to have some AC, and the 8 hour duration makes it worth it IME. If you aren't tied to Wizard, specifically, going Sorcerer and using Extended Spell can make your Mage Armor last 24 hours per casting with a couple Sorcery Points. The Gnome Fade Away racial feat is pretty nice if you do get into trouble and need to retreat to safer locations. Going Wizard, you can also utilize Mage Armor and focus much of your other spells on Rituals, so you won't need to expend spell slots when you cast them. It focuses you on utility, but saves precious spell slots for other things IMO. I can't really say much on the minotaur issue as I've never played them or even looked into it. Finally, you can always strike a good balance between DEX and CON if you want. For instance, with point-buy you can have three 14's and three 10's. You can put 14's in INT, DEX, and CON, and then use your racial ASI +2 for INT to get a 16. If you lower one of the 10's to an 8 and don't mind the dump stat, your racial +1 ASI and changing a 14 to 15 will yield a second 16. For example, a forest Gnome has INT +2 and DEX +1. STR 8 DEX 15+1=16 CON 14 INT 14+2=16 WIS 10 CHA 10 Or go rock gnome and reverse DEX 14 and CON 16. At any rate, you can certainly make a CON-focused Wizard instead of DEX-focused and it will play perfectly fine IME. Hope it all helps! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Low dex wizard
Top