Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Low Fantasy d20 Rules for Harn Setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kaptain_Kantrip" data-source="post: 229361" data-attributes="member: 546"><p>I'm still trying to figure out how to do the Shek-Pvar (wizards); I don't own HarnMaster Magic, so all I have to go on is the d20 Guide blurb and my own gut instinct based on the available Cthulhu spells and the few from D&D3e I'm tossing in. </p><p></p><p>Here is what I've got so far, please let me know if I'm wrong or you have a better idea on how to do Shek-Pvar: </p><p></p><p>COMMON DIVINE INVOCATIONS (from d20 Invocations on S&S) </p><p>These invocations are granted by all deities and taught to all </p><p>clergy. They do not cause Aura or ability drain to cast. </p><p>Baptism, Commune, Liturgy, Marriage, Divine Intervention, </p><p>Passage of the Soul, Truesight. </p><p></p><p></p><p>COMMON ARCANE SPELLS </p><p>These ten spells are taught to all wizards (also called the </p><p>Shek-Pvar). They cause Aura and/or ability drain to cast. </p><p>Candle Communication, Detect Life, Detect Magic, Evil Eye, </p><p>Healing Touch, Levitate, Message, Power of Nyambe, Red </p><p>Sign of Shudde M’ell, Voorish Sign. </p><p></p><p>Wizards must choose one Convocation (school) of magic as </p><p>their specialty from those below. They receive their occupation </p><p>template bonus feat as a Spell Focus in that convocation. </p><p>Wizards must choose to set out on a path of magic within </p><p>that convocation: they receive the first two spell s listed on that </p><p>path as bonus spells known. If the wizard prefers, they may </p><p>instead learn the first spell from a path in their specialty </p><p>convocation and one complimentary convocation , or the first </p><p>spell from two paths in their specialty convocation instead.. </p><p>Convocation paths have their spells listed in order of </p><p>difficulty/power; each spell must be learned in turn and no spell </p><p>can be skipped. </p><p></p><p>***Note that I made up the Asagvra convocation as a forbidden "black arts" school not taught in the Pvaric mainstream. </p><p></p><p>Complimentary Convocations: </p><p>A wizard may only learn arcane spells from his own or a </p><p>complimentary convocation and is forbidden from learning all </p><p>others. However, the wizard can learn spells from any path </p><p>within these comvocations. </p><p></p><p>Fyvria (Forbidden: Asagvra, Peleahn) </p><p>Jmorvi (Forbidden: Asagvra, Odivshe) </p><p>Lyahvi (Forbidden: Asagvra, Jmorvi, Peleahn) </p><p>Odivshe (Forbidden: Asagvra, Lyahvi, Peleahn) </p><p>Peleahn (Forbidden: Asagvra, Fyvria, Lyahvi, Odivshe) </p><p>Asagvra (Forbidden: All other convocations) </p><p></p><p>Asagvra Convocation (Necromancy): </p><p>1. Path of Eternal Night: Snare Dreamer, Consume Likeness, </p><p>Magic Jar, Steal Life. </p><p>2. The Accursed Path: Curse of the Rat-Thing, Become </p><p>Spectral Hunter, Unspeakable Oath, Wither Limb, Shriveling. </p><p>3. Path of the Risen Dead: Create Bad-Corpse Dust, Black </p><p>Binding, Eyes of the Zombie, Speak with Dead, Dark </p><p>Resurrection, Return to Rest. </p><p></p><p>Fyvria Convocation (Abjuration): </p><p>1. The Twofold Path (Binding & Banishing): Banishment of </p><p>Yde Etad, Bind Loup-Garou, Bind Enemy, Cast Out Devil, </p><p>Dismissal, Dismiss Deity. </p><p>2. Path of the Warder: Create Bad-Corpse Dust, Create Barrier </p><p>of Naach-Tith, Create Self-Ward, Deflect Harm, Elder Sign, </p><p>Eye of Light & Darkness, Flesh Ward, Seal of Isis, Skin of </p><p>Sedekfar, Ward Against Psychics, Warding the Eye. </p><p></p><p>Jmorvi (Transmutation) </p><p>1. Path of the Serpent That Sheds: Skin of Sedefkar, Animal </p><p>Form, Hands of Colubra, Body Warping of Gorgorath, Word of </p><p>Recall. </p><p></p><p>Lyahvi Convocation (Illusion) </p><p>1. Path of the Unseen Hand: Pose Mundane, Darkness, Hide </p><p>from the Eye, Invisibility Purge. </p><p>2. Path of Midnight’s Terror: Mirror of Tarkhum Atep, Curse </p><p>of the Putrid Husk, Curse of Chaugnar Faugn, Nightmare, </p><p>Phantasmal Killer. </p><p></p><p></p><p>Peleahn Convocation (Evocation) </p><p>1. Path of Crimson Agony: Spectral Razor, Fist of </p><p>Yog-Sothoth, Song of Hastur. </p><p>2. Path of Fiery Death: Burning Hands, Produce Flame, </p><p>Flaming Sphere, Aganazzar’s Scorcher, Fireball, Wall of Fire, </p><p>Death by Flames. </p><p>3. Path of Freezing Doom: Ice Dagger, Iceburst, Ice Storm, </p><p>Wall of Ice, Cone of Cold. </p><p>4. Path of the Velvet Fist: Frozen Tracks, Grasp of Cthulhu, </p><p>Fist of Yog-Sothoth. </p><p></p><p>Odivshe Convocation (Conjuration) </p><p>1. Path of the Summoner: Summon/Bind Creature, Dismissal, </p><p>Find Gate, View Gate, Insect Plague, Dread Curse of Azathoth, </p><p>Create Gate, Call Deity, Dismiss Deity. </p><p>2. Path of the Hidden Deep: Obscuring Mist, Raise Night Fog, </p><p>Eibon’s Wheel of Mist, Breath of the Deep, Wave of Oblivion. </p><p></p><p>Savorya Convocation (Divination and Enchantment) </p><p>1. Path of the Scholar: True Strike, Augury, Chant of Thoth, </p><p>Locate Object, Locate Creature, Divination, Create Scrying </p><p>Window, Look to the Future. </p><p>2. Path of the Deceiver: Hypnotism, Voice of Ra, Soul </p><p>Singing, Sekhmenkenhep’s Words, Suggestion, Cloud </p><p>Memory, Pipes of Madness, Siren’s Song. </p><p>3. Path of the Dominator: Cause Fear, Dominate Animal, </p><p>Clutch of Nyogtha, Dominate Person. </p><p>4. Path of Pure Will: Curse of the Stone, Mindblast, Imprison </p><p>Mind, Mind Transfer.</p></blockquote><p></p>
[QUOTE="Kaptain_Kantrip, post: 229361, member: 546"] I'm still trying to figure out how to do the Shek-Pvar (wizards); I don't own HarnMaster Magic, so all I have to go on is the d20 Guide blurb and my own gut instinct based on the available Cthulhu spells and the few from D&D3e I'm tossing in. Here is what I've got so far, please let me know if I'm wrong or you have a better idea on how to do Shek-Pvar: COMMON DIVINE INVOCATIONS (from d20 Invocations on S&S) These invocations are granted by all deities and taught to all clergy. They do not cause Aura or ability drain to cast. Baptism, Commune, Liturgy, Marriage, Divine Intervention, Passage of the Soul, Truesight. COMMON ARCANE SPELLS These ten spells are taught to all wizards (also called the Shek-Pvar). They cause Aura and/or ability drain to cast. Candle Communication, Detect Life, Detect Magic, Evil Eye, Healing Touch, Levitate, Message, Power of Nyambe, Red Sign of Shudde M’ell, Voorish Sign. Wizards must choose one Convocation (school) of magic as their specialty from those below. They receive their occupation template bonus feat as a Spell Focus in that convocation. Wizards must choose to set out on a path of magic within that convocation: they receive the first two spell s listed on that path as bonus spells known. If the wizard prefers, they may instead learn the first spell from a path in their specialty convocation and one complimentary convocation , or the first spell from two paths in their specialty convocation instead.. Convocation paths have their spells listed in order of difficulty/power; each spell must be learned in turn and no spell can be skipped. ***Note that I made up the Asagvra convocation as a forbidden "black arts" school not taught in the Pvaric mainstream. Complimentary Convocations: A wizard may only learn arcane spells from his own or a complimentary convocation and is forbidden from learning all others. However, the wizard can learn spells from any path within these comvocations. Fyvria (Forbidden: Asagvra, Peleahn) Jmorvi (Forbidden: Asagvra, Odivshe) Lyahvi (Forbidden: Asagvra, Jmorvi, Peleahn) Odivshe (Forbidden: Asagvra, Lyahvi, Peleahn) Peleahn (Forbidden: Asagvra, Fyvria, Lyahvi, Odivshe) Asagvra (Forbidden: All other convocations) Asagvra Convocation (Necromancy): 1. Path of Eternal Night: Snare Dreamer, Consume Likeness, Magic Jar, Steal Life. 2. The Accursed Path: Curse of the Rat-Thing, Become Spectral Hunter, Unspeakable Oath, Wither Limb, Shriveling. 3. Path of the Risen Dead: Create Bad-Corpse Dust, Black Binding, Eyes of the Zombie, Speak with Dead, Dark Resurrection, Return to Rest. Fyvria Convocation (Abjuration): 1. The Twofold Path (Binding & Banishing): Banishment of Yde Etad, Bind Loup-Garou, Bind Enemy, Cast Out Devil, Dismissal, Dismiss Deity. 2. Path of the Warder: Create Bad-Corpse Dust, Create Barrier of Naach-Tith, Create Self-Ward, Deflect Harm, Elder Sign, Eye of Light & Darkness, Flesh Ward, Seal of Isis, Skin of Sedekfar, Ward Against Psychics, Warding the Eye. Jmorvi (Transmutation) 1. Path of the Serpent That Sheds: Skin of Sedefkar, Animal Form, Hands of Colubra, Body Warping of Gorgorath, Word of Recall. Lyahvi Convocation (Illusion) 1. Path of the Unseen Hand: Pose Mundane, Darkness, Hide from the Eye, Invisibility Purge. 2. Path of Midnight’s Terror: Mirror of Tarkhum Atep, Curse of the Putrid Husk, Curse of Chaugnar Faugn, Nightmare, Phantasmal Killer. Peleahn Convocation (Evocation) 1. Path of Crimson Agony: Spectral Razor, Fist of Yog-Sothoth, Song of Hastur. 2. Path of Fiery Death: Burning Hands, Produce Flame, Flaming Sphere, Aganazzar’s Scorcher, Fireball, Wall of Fire, Death by Flames. 3. Path of Freezing Doom: Ice Dagger, Iceburst, Ice Storm, Wall of Ice, Cone of Cold. 4. Path of the Velvet Fist: Frozen Tracks, Grasp of Cthulhu, Fist of Yog-Sothoth. Odivshe Convocation (Conjuration) 1. Path of the Summoner: Summon/Bind Creature, Dismissal, Find Gate, View Gate, Insect Plague, Dread Curse of Azathoth, Create Gate, Call Deity, Dismiss Deity. 2. Path of the Hidden Deep: Obscuring Mist, Raise Night Fog, Eibon’s Wheel of Mist, Breath of the Deep, Wave of Oblivion. Savorya Convocation (Divination and Enchantment) 1. Path of the Scholar: True Strike, Augury, Chant of Thoth, Locate Object, Locate Creature, Divination, Create Scrying Window, Look to the Future. 2. Path of the Deceiver: Hypnotism, Voice of Ra, Soul Singing, Sekhmenkenhep’s Words, Suggestion, Cloud Memory, Pipes of Madness, Siren’s Song. 3. Path of the Dominator: Cause Fear, Dominate Animal, Clutch of Nyogtha, Dominate Person. 4. Path of Pure Will: Curse of the Stone, Mindblast, Imprison Mind, Mind Transfer. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Low Fantasy d20 Rules for Harn Setting
Top