Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
LOW FANTASY settings/adventures: WHERE? WHEN?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thorin Stoutfoot" data-source="post: 169694" data-attributes="member: 1887"><p><strong>low magic settings/adventures</strong></p><p></p><p>Do any of you remember Harn? Back when it came out, the creators said something like: "We make it a low magic setting, because it's easier to put in magic than to take it out."</p><p></p><p>After reading about people's campaigns and beefs and wants, I've come to the conclusion that the opposite is true: it's far easier to strip out magic than to put it in!</p><p></p><p>Think about it: what are the implications of a world in which magic exists? How does it affect politics, day to day life, trade, and healing? Why would anybody bother with herbs when they can just walk down to the local temple (or be carried there) for a bit of good 'ol healing? In a world where miracles/monsters exist, how would the common people behave and think? Think of the implications of a world where Godzilla and Ultraman exist --- the citizenry would get good at rebuilding after buildings got demolished <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>How do you design adventures for a world where 20th level barbarians can take out hordes of men? Where wizards can teleport anywhere they can scry, and where high level rogues routinely dodge insane traps?</p><p></p><p>The long and short of this is that we all know what it's like to live in a low magic world, because in our world, magic doesn't exist, and doesn't work. So what I'd really like to see is a well thought out high magic setting (not a whole world, just a city or a town to get started), and let those who want low magic strip it down instead.</p><p></p><p>The other problem with low magic is that everybody's definition of low magic seems to be different. For some it means no magic-using PCs, for others it means that cost of magic items is doubled or triple (by DMG standards), so the "low magic market" turns out not to be that big after all, despite the constant kvetching over in the main forum about how magic item creation feats suck, and how spells are broken.</p></blockquote><p></p>
[QUOTE="Thorin Stoutfoot, post: 169694, member: 1887"] [b]low magic settings/adventures[/b] Do any of you remember Harn? Back when it came out, the creators said something like: "We make it a low magic setting, because it's easier to put in magic than to take it out." After reading about people's campaigns and beefs and wants, I've come to the conclusion that the opposite is true: it's far easier to strip out magic than to put it in! Think about it: what are the implications of a world in which magic exists? How does it affect politics, day to day life, trade, and healing? Why would anybody bother with herbs when they can just walk down to the local temple (or be carried there) for a bit of good 'ol healing? In a world where miracles/monsters exist, how would the common people behave and think? Think of the implications of a world where Godzilla and Ultraman exist --- the citizenry would get good at rebuilding after buildings got demolished :) How do you design adventures for a world where 20th level barbarians can take out hordes of men? Where wizards can teleport anywhere they can scry, and where high level rogues routinely dodge insane traps? The long and short of this is that we all know what it's like to live in a low magic world, because in our world, magic doesn't exist, and doesn't work. So what I'd really like to see is a well thought out high magic setting (not a whole world, just a city or a town to get started), and let those who want low magic strip it down instead. The other problem with low magic is that everybody's definition of low magic seems to be different. For some it means no magic-using PCs, for others it means that cost of magic items is doubled or triple (by DMG standards), so the "low magic market" turns out not to be that big after all, despite the constant kvetching over in the main forum about how magic item creation feats suck, and how spells are broken. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
LOW FANTASY settings/adventures: WHERE? WHEN?
Top