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LOW FANTASY settings/adventures: WHERE? WHEN?
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<blockquote data-quote="HyrumOWC" data-source="post: 176154" data-attributes="member: 329"><p>My 3 year old campaign is coming to a close and I've been itching to run something low magic as well. It's going to take some work, but I'm building a world set in the world of the Black Company novels by Glen Cook, with elements of his Dread Empire series and his stand alone novel "The Tower of Fear". (IMHO, Glen Cook is the *King* of low-fantasy.) I think I'm going to toss in some Conan elements as well, but we'll see.</p><p></p><p>There will be gods, but they don't grant spells of any kind, which means there are no clerics. I've also tossed out wizards, sorcerers, paladins, druids, and removed the spell casting abilities of rangers and bards. Magic items will be few and far between, and a +1 sword will actually mean something. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Rule wise I'm going to allow the players to roll 5d6 and keep the highest 3 for stats and the only PC races will be humans or half-elves, *maybe* half-orcs. There are no gnomes, halflings, or dwarves in the world, elves are a distant race that rarely has contact with the world and when they do it's usually to raid human settlements. (Which is where the half-elves come from.) There are also some orc tribes roaming around that will be partly based on the Mongols.</p><p></p><p>The only spell casting will be CoC d20 magic, and I'll let players pick a spell instead of a feat at character creation. I'm also going to toss out all of the skill lists for the classes and let everyone choose 12 class skills (ala CoC) and then start of with 6 skill points x Int modifier. (Which should make for heavy skill use.)</p><p></p><p>Oh, I'm also going to use Ken Hood's Grim-n-Gritty rules for HP's and armor. I'm really interested in seeing a 10th level fighter with only 20-something HP's. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>These are just ideas right now, but it's shaping up to be a seriously low-magic, low-fantasy game.</p></blockquote><p></p>
[QUOTE="HyrumOWC, post: 176154, member: 329"] My 3 year old campaign is coming to a close and I've been itching to run something low magic as well. It's going to take some work, but I'm building a world set in the world of the Black Company novels by Glen Cook, with elements of his Dread Empire series and his stand alone novel "The Tower of Fear". (IMHO, Glen Cook is the *King* of low-fantasy.) I think I'm going to toss in some Conan elements as well, but we'll see. There will be gods, but they don't grant spells of any kind, which means there are no clerics. I've also tossed out wizards, sorcerers, paladins, druids, and removed the spell casting abilities of rangers and bards. Magic items will be few and far between, and a +1 sword will actually mean something. :) Rule wise I'm going to allow the players to roll 5d6 and keep the highest 3 for stats and the only PC races will be humans or half-elves, *maybe* half-orcs. There are no gnomes, halflings, or dwarves in the world, elves are a distant race that rarely has contact with the world and when they do it's usually to raid human settlements. (Which is where the half-elves come from.) There are also some orc tribes roaming around that will be partly based on the Mongols. The only spell casting will be CoC d20 magic, and I'll let players pick a spell instead of a feat at character creation. I'm also going to toss out all of the skill lists for the classes and let everyone choose 12 class skills (ala CoC) and then start of with 6 skill points x Int modifier. (Which should make for heavy skill use.) Oh, I'm also going to use Ken Hood's Grim-n-Gritty rules for HP's and armor. I'm really interested in seeing a 10th level fighter with only 20-something HP's. :) These are just ideas right now, but it's shaping up to be a seriously low-magic, low-fantasy game. [/QUOTE]
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