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LOW FANTASY settings/adventures: WHERE? WHEN?
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<blockquote data-quote="Kaptain_Kantrip" data-source="post: 183093" data-attributes="member: 546"><p>I just bought Harn, LOL. I like it very much!</p><p></p><p>I am thinking of running a Harn d20 game, replacing the standard DnD magic with the Call of Cthulhu magic and sanity system. All wizards are considered evil devil worshippers, drastically limiting them. Clerics have no magic unless they worship evil demons like the Great Old Ones. There is NO magical healing. There is no teleport, raise dead, invisibility, fly or other game-breaking magics. Almost all magic will appear to have no visible effect or at least won't be flashy---no fireballs or magic missiles but plenty of charm person, hold person, blindness, etc. Spells must be learned from crumbling old tomes that blast sanity (and take weeks to learn a single spell) or are imparted directly into the caster's mind by evil demons or gods. Magic items are so rare as to be virtually unattainable, and you wouldn't want to advertise that you own one... not only will you be accused of devil worship, but evil people will seek you out to murder you and claim the item for themselves... Potions and charms (protective amulets) are an exception, though they will still be quite rare unless you happen to frequent the creepy hut of the old witch on the hill who can provide that which you desire... for a soul-damning price! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I will also use Cthulhu's classless idea for characters:</p><p>2 feats, 8 skill points, choose offense or defense option for saves and base attack bonus...</p></blockquote><p></p>
[QUOTE="Kaptain_Kantrip, post: 183093, member: 546"] I just bought Harn, LOL. I like it very much! I am thinking of running a Harn d20 game, replacing the standard DnD magic with the Call of Cthulhu magic and sanity system. All wizards are considered evil devil worshippers, drastically limiting them. Clerics have no magic unless they worship evil demons like the Great Old Ones. There is NO magical healing. There is no teleport, raise dead, invisibility, fly or other game-breaking magics. Almost all magic will appear to have no visible effect or at least won't be flashy---no fireballs or magic missiles but plenty of charm person, hold person, blindness, etc. Spells must be learned from crumbling old tomes that blast sanity (and take weeks to learn a single spell) or are imparted directly into the caster's mind by evil demons or gods. Magic items are so rare as to be virtually unattainable, and you wouldn't want to advertise that you own one... not only will you be accused of devil worship, but evil people will seek you out to murder you and claim the item for themselves... Potions and charms (protective amulets) are an exception, though they will still be quite rare unless you happen to frequent the creepy hut of the old witch on the hill who can provide that which you desire... for a soul-damning price! :) I will also use Cthulhu's classless idea for characters: 2 feats, 8 skill points, choose offense or defense option for saves and base attack bonus... [/QUOTE]
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