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<blockquote data-quote="JamesonCourage" data-source="post: 5531695" data-attributes="member: 6668292"><p>Depending on the group, they would. However, I'd say that there are plenty of RAW games that have munchkins in them.</p><p></p><p>What ends up being aimed for by the players is survivability. That becomes the goal. That doesn't necessarily mean combat survivability, though. Sometimes they want a socially survivable character.</p><p></p><p>I think munchkinism is embraced by a certain group of people. I think this group of people tends to shy away from high lethality games, since they usually like embracing the power of their builds, which can come crashing down pretty hard when there are strong restrictions on the game world.</p><p></p><p>Would a munchkin play in my game? Probably not. And that's okay. My group doesn't have any. My group is competent, and rarely even optimizes (though they try to make well constructed characters). They will voluntarily give up a more powerful option to embrace a concept.</p><p></p><p>To that end, it's not something I'm really afraid of. If you think it's a valid concern (and I don't necessarily disagree for some groups), then I'd say it's a good thing to point out to the OP. But, if you're asking me my personal experience (and nothing more), then I'd say no, it hasn't encouraged that behavior.</p><p></p><p>My players like playing. We can roleplay for 20 hours (over multiple sessions, of course) without a violent conflict and nobody will get mad or upset, even with warrior builds. Now, we all like combat, and two of my players think it's the best part of the game (it looks the coolest in their minds when they're roleplaying), but we're all together to have fun and play the type of game we like.</p><p></p><p>Would high lethality encourage munchkinism any more than allowing all splat books? Not in my opinion. But that's me, and I might be wrong. No way for me to tell. YMMV, of course.</p><p></p><p>Again, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5531695, member: 6668292"] Depending on the group, they would. However, I'd say that there are plenty of RAW games that have munchkins in them. What ends up being aimed for by the players is survivability. That becomes the goal. That doesn't necessarily mean combat survivability, though. Sometimes they want a socially survivable character. I think munchkinism is embraced by a certain group of people. I think this group of people tends to shy away from high lethality games, since they usually like embracing the power of their builds, which can come crashing down pretty hard when there are strong restrictions on the game world. Would a munchkin play in my game? Probably not. And that's okay. My group doesn't have any. My group is competent, and rarely even optimizes (though they try to make well constructed characters). They will voluntarily give up a more powerful option to embrace a concept. To that end, it's not something I'm really afraid of. If you think it's a valid concern (and I don't necessarily disagree for some groups), then I'd say it's a good thing to point out to the OP. But, if you're asking me my personal experience (and nothing more), then I'd say no, it hasn't encouraged that behavior. My players like playing. We can roleplay for 20 hours (over multiple sessions, of course) without a violent conflict and nobody will get mad or upset, even with warrior builds. Now, we all like combat, and two of my players think it's the best part of the game (it looks the coolest in their minds when they're roleplaying), but we're all together to have fun and play the type of game we like. Would high lethality encourage munchkinism any more than allowing all splat books? Not in my opinion. But that's me, and I might be wrong. No way for me to tell. YMMV, of course. Again, play what you like :) [/QUOTE]
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