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'low fantasy' vs Druids: need help!
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4816153" data-attributes="member: 35909"><p>I like the idea of every other level has to be in some other class for casters (I'd apply this to bards, but not paladins and rangers, they can barely cast already). Simple, and effective enough I think. Also severely pushes back the availability and power of wildshape. No size large forms till level 15, no wildshape at all till level 9.</p><p></p><p>Maybe ease up on multiclassing restrcitions if you do this, like get a "free" casting class of the player's choice that doesn't count for determining xp penalties.</p><p></p><p>EDIT: or, you could give them a pre-determined second favored class (in addition ot the first), based on race. I'll take a stab at it:</p><p></p><p>Human: Sorcerer (spontaneous and creative, adaptable)</p><p>Half-Elf: Bard (or Wizard to support the elven heritage, but race seems more bard-oriented)</p><p>Dwarf: Cleric (most heavily armed and armored of the casters, and most common one for dwarves by far)</p><p>Elf: Druid (Nature...)</p><p>Halfling: Really not sure. Probably Druid or Sorcerer. Bard if you think of them as Hobbits.</p><p>Gnome: Wizard (Or specifically Illusionist, if you want)</p><p>Orc/Half-orc: Sorcerer (Primitive grasp of magic use)</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4816153, member: 35909"] I like the idea of every other level has to be in some other class for casters (I'd apply this to bards, but not paladins and rangers, they can barely cast already). Simple, and effective enough I think. Also severely pushes back the availability and power of wildshape. No size large forms till level 15, no wildshape at all till level 9. Maybe ease up on multiclassing restrcitions if you do this, like get a "free" casting class of the player's choice that doesn't count for determining xp penalties. EDIT: or, you could give them a pre-determined second favored class (in addition ot the first), based on race. I'll take a stab at it: Human: Sorcerer (spontaneous and creative, adaptable) Half-Elf: Bard (or Wizard to support the elven heritage, but race seems more bard-oriented) Dwarf: Cleric (most heavily armed and armored of the casters, and most common one for dwarves by far) Elf: Druid (Nature...) Halfling: Really not sure. Probably Druid or Sorcerer. Bard if you think of them as Hobbits. Gnome: Wizard (Or specifically Illusionist, if you want) Orc/Half-orc: Sorcerer (Primitive grasp of magic use) [/QUOTE]
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'low fantasy' vs Druids: need help!
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