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<blockquote data-quote="EricNoah" data-source="post: 963815" data-attributes="member: 4"><p>Um ... did you just tell me what to do?? Did you?? Answer me, I command you! </p><p></p><p>(Ok, seriously, let's not hijack the thread. Bad admin. Bad!)</p><p></p><p>----------</p><p></p><p>I agree that it probably would take either really good rules or a really good DM using modified D&D rules to do justice to low fantasy. But it would also take commitment on the part of the players -- they would need to understand and accept that certain kinds of "rewards" would come at a slower pace than in standard D&D. </p><p></p><p>Also the "shape" of adventuring would need to be different -- there would be fewer fights close together and more spread apart. You'd want to incorporate more mundane hazards such as bad weather, illness, injuries (i.e. a state between dead and 100% able to do whatever you want), stuff like that. </p><p></p><p>I admit it's probably not for everyone and even those who might like to try it may not want to do it always and forever.</p></blockquote><p></p>
[QUOTE="EricNoah, post: 963815, member: 4"] Um ... did you just tell me what to do?? Did you?? Answer me, I command you! (Ok, seriously, let's not hijack the thread. Bad admin. Bad!) ---------- I agree that it probably would take either really good rules or a really good DM using modified D&D rules to do justice to low fantasy. But it would also take commitment on the part of the players -- they would need to understand and accept that certain kinds of "rewards" would come at a slower pace than in standard D&D. Also the "shape" of adventuring would need to be different -- there would be fewer fights close together and more spread apart. You'd want to incorporate more mundane hazards such as bad weather, illness, injuries (i.e. a state between dead and 100% able to do whatever you want), stuff like that. I admit it's probably not for everyone and even those who might like to try it may not want to do it always and forever. [/QUOTE]
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