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General Tabletop Discussion
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Low hitpoints, full recovery after encounter
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<blockquote data-quote="Dog Moon" data-source="post: 2702535" data-attributes="member: 23023"><p>Yeah, it's difficult sometimes to prevent deaths even when a character rolls well for hp. To have that cut down by 1/4th would be pretty harsh. I could see a lot of deaths occurring. Potions and stuff may not be quite as good as a cleric, but they can still work. Perhaps let party members be able to use wands of curing even though they normally couldn't.</p><p></p><p>If you don't want to worry or deal with using items, perhaps you could just give the characters fast healing 3 or 5 or something. IIRC, the shields on Halo aren't instantaneous anyway. This allows the characters to heal even during battles and it should only take like a minute or two in game time to heal everyone to full which shouldn't be too bad of a deal.</p><p></p><p>For the losing hp to make up for it, the worst I'd do is to lower the class die of each character by one.</p><p></p><p>Still, my group often is without a cleric and we don't seem to do to badly with using potions and stuff. It all depends on how the battles are set up and who you're fighting.</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 2702535, member: 23023"] Yeah, it's difficult sometimes to prevent deaths even when a character rolls well for hp. To have that cut down by 1/4th would be pretty harsh. I could see a lot of deaths occurring. Potions and stuff may not be quite as good as a cleric, but they can still work. Perhaps let party members be able to use wands of curing even though they normally couldn't. If you don't want to worry or deal with using items, perhaps you could just give the characters fast healing 3 or 5 or something. IIRC, the shields on Halo aren't instantaneous anyway. This allows the characters to heal even during battles and it should only take like a minute or two in game time to heal everyone to full which shouldn't be too bad of a deal. For the losing hp to make up for it, the worst I'd do is to lower the class die of each character by one. Still, my group often is without a cleric and we don't seem to do to badly with using potions and stuff. It all depends on how the battles are set up and who you're fighting. [/QUOTE]
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Low hitpoints, full recovery after encounter
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