evilbob
Adventurer
I don't know if this has been brought up before, but as a DM, I noticed that a player is often in much more danger when they have something on the order of 2 HP rather than -2 HP, especially when going up against a single, powerful, offensive-based monster. In other words, when they have 2 HP and are still a threat, they are much more likely to be attacked and killed than if they are at -2 and bleeding. Are there any prevailing wisdoms or house rules out there dealing with this sort of problem (which only exists as an extension of the abstract numbers-crunching of HP damage representation), such as allowing PCs to feint dropping or perhaps giving bonuses to withdrawing if your HP total is under 10% of your max? Or is the prevailing wisdom more along the lines of "after they die a couple times, they'll start to learn to run?" Advice/suggestions appreciated.