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<blockquote data-quote="aboyd" data-source="post: 5560750" data-attributes="member: 44797"><p>This.</p><p></p><p>I was playing a wizard with the Abrupt Jaunt ACF (free mini-teleport). During the 1st or 2nd game, the party tank went down, flanked by bad guys. I was standing next to the cleric. Knowing that unconscious = willing (according to RAW), I told the cleric, "get ready to heal the fighter." Then Benign Transposition. Poof, fighter now on the ground next to the healer. My character? Stuck between two bad guys. All the players groaned about the wizard thinking he can tank like a fighter, until the first bad guy took a swing and I used abrupt jaunt to teleport out of the way.</p><p></p><p>I did get hit, but only once, and I kept retreating while the cleric got the fighter back up 100%.</p><p></p><p>It felt pretty good to <em>not</em> be a cleric and <em>still</em> find ways to save the allies. I was like, "I'm a different kind of wizard, guys. Watch out."</p><p></p><p>Throw in a little bit of Stay The Hand, and you've really got the ability to deny attacks and frustrate the Dungeon Mas... I mean, enemy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="aboyd, post: 5560750, member: 44797"] This. I was playing a wizard with the Abrupt Jaunt ACF (free mini-teleport). During the 1st or 2nd game, the party tank went down, flanked by bad guys. I was standing next to the cleric. Knowing that unconscious = willing (according to RAW), I told the cleric, "get ready to heal the fighter." Then Benign Transposition. Poof, fighter now on the ground next to the healer. My character? Stuck between two bad guys. All the players groaned about the wizard thinking he can tank like a fighter, until the first bad guy took a swing and I used abrupt jaunt to teleport out of the way. I did get hit, but only once, and I kept retreating while the cleric got the fighter back up 100%. It felt pretty good to [i]not[/i] be a cleric and [i]still[/i] find ways to save the allies. I was like, "I'm a different kind of wizard, guys. Watch out." Throw in a little bit of Stay The Hand, and you've really got the ability to deny attacks and frustrate the Dungeon Mas... I mean, enemy. :) [/QUOTE]
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