Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Low Level Druids Are Super Powerful
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kobold Boots" data-source="post: 7380989" data-attributes="member: 92239"><p>As a DM I can kill a party whenever I'd like whether it's 1 fight or 4. Beyond this, there are plenty of resources for a party to handle a challenge appropriate level appropriate encounter multiple times before a short rest if the party is composed well.</p><p></p><p>End of day, it's game dependent. So using your experiences to counter another person's is a bit difficult if there's no effort made on your part to understand where he's coming from first.</p><p></p><p></p><p></p><p>If your druid is tanking, it better be because he's your off-tank and someone went down or because you're in the sweet spot for druid power compared to the rest of the group. Druids are utility players and shouldn't be primary tanking in the first place. See the bit on party composition above.</p><p></p><p></p><p></p><p></p><p>No debate on points 3 or 4, pretty reasonable.</p><p></p><p></p><p></p><p>You're just being a jerk here, but I'll play. Who cares about what your opinion is if you don't care about his? *tumbleweeds rolling between ears*</p><p></p><p></p><p></p><p>Except you can't cast in wild shape until you're level 18, and then you can't cast anything that has material components until level 20. So unless you're talking about a high level campaign this is a pretty useless question to ask.</p><p></p><p></p><p></p><p>^^This is one of my pet peeves. </p><p></p><p>The rule is that you can wild shape twice between short rests. I realize that Jeremy and Mike have outright forgotten about the specific vs. general rule too many times via Sage Advice (they've actually said that you can overlap your wild shapes across short and long rests by simply resting and staying in wild shape indefinitely) but here's the problem with that logic.</p><p></p><p>If you can stay in wild shape indefinitely then there's no reason to have the rule about two uses between rests. </p><p></p><p>So enjoy the loophole caused by the designers (and perpetuated by folks that want to overcomplicate things on Reddit) but at my tables, when specific overrules general, the description of the ability overrules the general rest rules and we get rid of this problem. </p><p></p><p>Anyhoo, game on.</p><p>KB</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7380989, member: 92239"] As a DM I can kill a party whenever I'd like whether it's 1 fight or 4. Beyond this, there are plenty of resources for a party to handle a challenge appropriate level appropriate encounter multiple times before a short rest if the party is composed well. End of day, it's game dependent. So using your experiences to counter another person's is a bit difficult if there's no effort made on your part to understand where he's coming from first. If your druid is tanking, it better be because he's your off-tank and someone went down or because you're in the sweet spot for druid power compared to the rest of the group. Druids are utility players and shouldn't be primary tanking in the first place. See the bit on party composition above. No debate on points 3 or 4, pretty reasonable. You're just being a jerk here, but I'll play. Who cares about what your opinion is if you don't care about his? *tumbleweeds rolling between ears* Except you can't cast in wild shape until you're level 18, and then you can't cast anything that has material components until level 20. So unless you're talking about a high level campaign this is a pretty useless question to ask. ^^This is one of my pet peeves. The rule is that you can wild shape twice between short rests. I realize that Jeremy and Mike have outright forgotten about the specific vs. general rule too many times via Sage Advice (they've actually said that you can overlap your wild shapes across short and long rests by simply resting and staying in wild shape indefinitely) but here's the problem with that logic. If you can stay in wild shape indefinitely then there's no reason to have the rule about two uses between rests. So enjoy the loophole caused by the designers (and perpetuated by folks that want to overcomplicate things on Reddit) but at my tables, when specific overrules general, the description of the ability overrules the general rest rules and we get rid of this problem. Anyhoo, game on. KB [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Low Level Druids Are Super Powerful
Top