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Low Level Druids Are Super Powerful
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<blockquote data-quote="jgsugden" data-source="post: 7381556" data-attributes="member: 2629"><p>Yes, I just wouldn't be so proud of it. Comparing these classes to roles they do not fill does not equate to comparing a moon druid to a melee role - they fill a melee role and the argument in general in this thread is that they are powerful at it. </p><p></p><p>The complaint is that they're overpowered, primarily because they're an awesome melee force that can cast spells - except (until high levels) they can't cast when in animal form and only get 2 (or later 1) form per SR. So, you're pretty much in a position to use spells, shape, use spells, shape, then use spells. Or, if elementaling, cast, shape, cast. (Yes, they can also use up those slots to heal their form - so they're not wasted, but that healing is not very efficient).</p><p></p><p>When you compare the melee strength of the moon druid to a fighter, paladin (vengeance paladins offer more damage per LR cycle when factoring in smites, spells, etc... than fighters, btw - not even close), barbarians, bladelocks, valor bards, and even bladesingers ... they blow them out at levels 2 to 4, and then are comparable for a few levels... but then fall behind. </p><p></p><p>If you compare the druid spell list to that of other classes and factor in the limitation that you can't cast in wildshape until very high level... they're a tier 2 caster. </p><p></p><p>I'd go so far as to say that a 15th level moon druid in a party with a great weapon battlemaster fighter, a great weapon vengeance paladin, and a pure wizard may feel underpowered relative to the rest of their party at that level.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7381556, member: 2629"] Yes, I just wouldn't be so proud of it. Comparing these classes to roles they do not fill does not equate to comparing a moon druid to a melee role - they fill a melee role and the argument in general in this thread is that they are powerful at it. The complaint is that they're overpowered, primarily because they're an awesome melee force that can cast spells - except (until high levels) they can't cast when in animal form and only get 2 (or later 1) form per SR. So, you're pretty much in a position to use spells, shape, use spells, shape, then use spells. Or, if elementaling, cast, shape, cast. (Yes, they can also use up those slots to heal their form - so they're not wasted, but that healing is not very efficient). When you compare the melee strength of the moon druid to a fighter, paladin (vengeance paladins offer more damage per LR cycle when factoring in smites, spells, etc... than fighters, btw - not even close), barbarians, bladelocks, valor bards, and even bladesingers ... they blow them out at levels 2 to 4, and then are comparable for a few levels... but then fall behind. If you compare the druid spell list to that of other classes and factor in the limitation that you can't cast in wildshape until very high level... they're a tier 2 caster. I'd go so far as to say that a 15th level moon druid in a party with a great weapon battlemaster fighter, a great weapon vengeance paladin, and a pure wizard may feel underpowered relative to the rest of their party at that level. [/QUOTE]
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