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Low Level Druids Are Super Powerful
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<blockquote data-quote="jgsugden" data-source="post: 7381689" data-attributes="member: 2629"><p>Please don't tell me what I know. I've DMed for multiple moon druids for prolonged periods and played one myself through level 13. I have been playing D&D since the 70s. Don't tell people they don't know what they're saying if you know nothing about them. That is the type of thing that gets you blocked by a decent number of people around here.Unless you lose concentration - and note that you do not get to choose the summoned creatures - the DM does. Further, anyone that has used this spell knows there are a lot of limitations that prevent 10 attacks every round. In addition to your loss of concentration, spacing challenges and sweeping effects that kill your summons commonly limit their efficacy.A few extra hps and a +1 to hit and damage is the most common net benefit when in wild form - an advantage, but not really a notable change.AND CAN ONLY CAST ONE OF THEM BEFORE GOING INTO WILDSHAPE. Once that concentration breaks, they can't cast another (until high level) unless they abandon their form. This is a real problem for melee spellcasters, especially ones with relatively low defenses like a wildshaped druid.Which, as noted repeatedly, is a second tier spellcasting fury. It is relatively weak due to a weaker spell selection compared to wizards and sorcerers - and honestly, even to warlocks at higher levels (once they get their 3 5th level spells per SR + 6th, 7th, etc... level spells per LR and usually a Rod spell once per LR).*Sigh*. The forms are the mother-loving BACKBONE of the moon druid. All their subclass abilities (except 14th level) focus on it. They moon druid is a WEAKER spellcaster at medium and higher level - so if you're arguing that the animal/elemental form is not that important and they are weaker spellcasters - and those are the core two elements of the class.... </p><p></p><p>Summary: They're below average in spellcasting power throughout their existence, and fall off being a competitive melee force as they leave the lower mid-level range.Nobody seems to have ever argued that they are not very strong, if not overpowered, relative to peer classes in melee from levels 2 through 4. It was just the discussion that followed the initial statement that has been challenged.</p><p></p><p>I'm also done on this topic.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7381689, member: 2629"] Please don't tell me what I know. I've DMed for multiple moon druids for prolonged periods and played one myself through level 13. I have been playing D&D since the 70s. Don't tell people they don't know what they're saying if you know nothing about them. That is the type of thing that gets you blocked by a decent number of people around here.Unless you lose concentration - and note that you do not get to choose the summoned creatures - the DM does. Further, anyone that has used this spell knows there are a lot of limitations that prevent 10 attacks every round. In addition to your loss of concentration, spacing challenges and sweeping effects that kill your summons commonly limit their efficacy.A few extra hps and a +1 to hit and damage is the most common net benefit when in wild form - an advantage, but not really a notable change.AND CAN ONLY CAST ONE OF THEM BEFORE GOING INTO WILDSHAPE. Once that concentration breaks, they can't cast another (until high level) unless they abandon their form. This is a real problem for melee spellcasters, especially ones with relatively low defenses like a wildshaped druid.Which, as noted repeatedly, is a second tier spellcasting fury. It is relatively weak due to a weaker spell selection compared to wizards and sorcerers - and honestly, even to warlocks at higher levels (once they get their 3 5th level spells per SR + 6th, 7th, etc... level spells per LR and usually a Rod spell once per LR).*Sigh*. The forms are the mother-loving BACKBONE of the moon druid. All their subclass abilities (except 14th level) focus on it. They moon druid is a WEAKER spellcaster at medium and higher level - so if you're arguing that the animal/elemental form is not that important and they are weaker spellcasters - and those are the core two elements of the class.... Summary: They're below average in spellcasting power throughout their existence, and fall off being a competitive melee force as they leave the lower mid-level range.Nobody seems to have ever argued that they are not very strong, if not overpowered, relative to peer classes in melee from levels 2 through 4. It was just the discussion that followed the initial statement that has been challenged. I'm also done on this topic. [/QUOTE]
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