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Low-level Dungeon: Need an inhabitant
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4751133" data-attributes="member: 19675"><p>1) As pointed out above, undead are another prime "sealed environment" encounter.</p><p></p><p>2) Some kind of minor construct would also work. Perhaps the temple had a cleaning golem or an animated broom that was tasked with cleaning the temple and its grounds...and now its been released (and the party has made a mess!</p><p></p><p>(Yes, this is somewhat lifted from a Paranoia adventure & the Sorcerer's Apprentice sequence from <em>Fantasia</em>.)</p><p></p><p>For an additional level of challenge, perhaps what is animated isn't the broom, but a set or 2 of armor and weapons- think of the animated armory sequence from <em>Bedknobs and Broomstics</em>. The suits were used to keep the temple secure, and were patrolling the basement when the exit collapsed behind them.</p><p></p><p>3) A sentient fungus/lichen might work- base it on but do not use the Myconids (they're too tough for low-level PCs).</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4751133, member: 19675"] 1) As pointed out above, undead are another prime "sealed environment" encounter. 2) Some kind of minor construct would also work. Perhaps the temple had a cleaning golem or an animated broom that was tasked with cleaning the temple and its grounds...and now its been released (and the party has made a mess! (Yes, this is somewhat lifted from a Paranoia adventure & the Sorcerer's Apprentice sequence from [I]Fantasia[/I].) For an additional level of challenge, perhaps what is animated isn't the broom, but a set or 2 of armor and weapons- think of the animated armory sequence from [I]Bedknobs and Broomstics[/I]. The suits were used to keep the temple secure, and were patrolling the basement when the exit collapsed behind them. 3) A sentient fungus/lichen might work- base it on but do not use the Myconids (they're too tough for low-level PCs). [/QUOTE]
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Low-level Dungeon: Need an inhabitant
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