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Low-Level Game, Newbies Welcome! [Closed]
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<blockquote data-quote="RMcCall" data-source="post: 6284034" data-attributes="member: 6774892"><p>I remembered why I didn't post Rogun's theme trait. I can't find Rogun's character sheet! I think you should be able to post a link now if you want, or else copy the information into this thread.</p><p><strong></strong></p><p><strong>Windlord</strong></p><p>You can sense every shift in the wind, which means you can foresee what the weather will be like a week before it happens. You can also use the wind to send messages, if you know the exact location where you want the message to be heard. Doing so is a standard action, but you can only send one message to each location (here defined as a zone with a 1 mile radius) every 2 hours, otherwise the wind will combine the messages and carry only jarbled nonsense. Everyone in the location, as long as wind can reach them, will be able hear the message. The longer the distance to the location, however, the shorter the message:</p><p></p><p>10 miles = 25 words</p><p>100 miles = 20 words</p><p>250 miles = 15 words</p><p>500 miles = 10 words</p><p>750 miles = 5 words</p><p>1000 miles = 1 word</p><p></p><p>You sometimes also pick up sounds on the wind. Particularly interesting rumors may grab your attention occasionally, and you can spend time meditating and listening to the wind in order to pay closer attention to hear more from afar. Doing so could give you information about quests, guide you to nearby places of civilization when lost, or possibly just let you hear something useless.</p></blockquote><p></p>
[QUOTE="RMcCall, post: 6284034, member: 6774892"] I remembered why I didn't post Rogun's theme trait. I can't find Rogun's character sheet! I think you should be able to post a link now if you want, or else copy the information into this thread. [B] Windlord[/B] You can sense every shift in the wind, which means you can foresee what the weather will be like a week before it happens. You can also use the wind to send messages, if you know the exact location where you want the message to be heard. Doing so is a standard action, but you can only send one message to each location (here defined as a zone with a 1 mile radius) every 2 hours, otherwise the wind will combine the messages and carry only jarbled nonsense. Everyone in the location, as long as wind can reach them, will be able hear the message. The longer the distance to the location, however, the shorter the message: 10 miles = 25 words 100 miles = 20 words 250 miles = 15 words 500 miles = 10 words 750 miles = 5 words 1000 miles = 1 word You sometimes also pick up sounds on the wind. Particularly interesting rumors may grab your attention occasionally, and you can spend time meditating and listening to the wind in order to pay closer attention to hear more from afar. Doing so could give you information about quests, guide you to nearby places of civilization when lost, or possibly just let you hear something useless. [/QUOTE]
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