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Low-Level Game, Newbies Welcome! [Closed]
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<blockquote data-quote="Shayuri" data-source="post: 6284131" data-attributes="member: 4936"><p><em>You sometimes also pick up sounds on the wind. Particularly interesting rumors may grab your attention occasionally, and you can spend time meditating and listening to the wind in order to pay closer attention to hear more from afar. Doing so could give you information about quests, guide you to nearby places of civilization when lost, or possibly just let you hear something useless.</em></p><p></p><p>Interesting and flavorful! I have a suggestion vis a vis this, if you want a mechanic to cover the times when you don't have anything in particular planned for it. Make it work similarly to a Diplomacy check to gather information, except it doesn't require actually talking to people, and it uses a Perception check instead of Diplomacy.</p><p></p><p>The advantage is that it's more subtle, and can be done in remote areas where no one else is around. It might require less time per roll too, at your option. It could also require more. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>The disadvantage is that Talashia's Diplomacy is better. So the wind-listening doesn't replace Gathering Information mundanely, it just gives her opportunities that other people lack.</p><p></p><p>And of course, in situations where you have specific outcomes in mind, it doesn't preclude those...it just gives a dice mechanic for the in-between times.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6284131, member: 4936"] [I]You sometimes also pick up sounds on the wind. Particularly interesting rumors may grab your attention occasionally, and you can spend time meditating and listening to the wind in order to pay closer attention to hear more from afar. Doing so could give you information about quests, guide you to nearby places of civilization when lost, or possibly just let you hear something useless.[/I] Interesting and flavorful! I have a suggestion vis a vis this, if you want a mechanic to cover the times when you don't have anything in particular planned for it. Make it work similarly to a Diplomacy check to gather information, except it doesn't require actually talking to people, and it uses a Perception check instead of Diplomacy. The advantage is that it's more subtle, and can be done in remote areas where no one else is around. It might require less time per roll too, at your option. It could also require more. :) The disadvantage is that Talashia's Diplomacy is better. So the wind-listening doesn't replace Gathering Information mundanely, it just gives her opportunities that other people lack. And of course, in situations where you have specific outcomes in mind, it doesn't preclude those...it just gives a dice mechanic for the in-between times. [/QUOTE]
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