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General Tabletop Discussion
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Low level healing to stay up in a kids game
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<blockquote data-quote="pming" data-source="post: 8164493" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>When you say "kids" I'm thinking "under 10 years old"...so with that in mind...</p><p></p><p>I'd go with perhaps showing them, via an NPC, how other spells/methods or PC classes are there to mitigate damage. You mentioned that you told the Bard about <em>Mantle of Inspiration</em>, but he never uses it. Have a fellow "musician" with them when they get attacked by thugs/giant rats/corrupt guardsmen/whatever...and that Bard uses it. Children often learn best by the "tell and show" over "just tell". It's why we, as parents, are always trying to get our kids to at least TRY something first before deciding "I don't like it"...because they are so young they don't really even <em>know </em>what they 'like' or don't.</p><p></p><p>For older kids (re: 10 or older), maybe a mix of the Tell and the Show and Tell methods. I learned B/X when I was 10, and added AD&D 1e when I was 11 (as did my friends, who were my age or 1 year younger...I've always been the 'old greybeard' of the group!), so I know "kids can handle the complexity"...but they do have to try doing new stuff.</p><p></p><p>I wouldn't try and "change the game baseline for healing expectations", because that's going to harm their "gaming expectations" in the long run... in my humble opinion. Better to do a slight 'house rule modification' at worst, but best would be to show them effective healing methods or methods of avoiding damage in the first place.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8164493, member: 45197"] Hiya! When you say "kids" I'm thinking "under 10 years old"...so with that in mind... I'd go with perhaps showing them, via an NPC, how other spells/methods or PC classes are there to mitigate damage. You mentioned that you told the Bard about [I]Mantle of Inspiration[/I], but he never uses it. Have a fellow "musician" with them when they get attacked by thugs/giant rats/corrupt guardsmen/whatever...and that Bard uses it. Children often learn best by the "tell and show" over "just tell". It's why we, as parents, are always trying to get our kids to at least TRY something first before deciding "I don't like it"...because they are so young they don't really even [I]know [/I]what they 'like' or don't. For older kids (re: 10 or older), maybe a mix of the Tell and the Show and Tell methods. I learned B/X when I was 10, and added AD&D 1e when I was 11 (as did my friends, who were my age or 1 year younger...I've always been the 'old greybeard' of the group!), so I know "kids can handle the complexity"...but they do have to try doing new stuff. I wouldn't try and "change the game baseline for healing expectations", because that's going to harm their "gaming expectations" in the long run... in my humble opinion. Better to do a slight 'house rule modification' at worst, but best would be to show them effective healing methods or methods of avoiding damage in the first place. ^_^ Paul L. Ming [/QUOTE]
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