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<blockquote data-quote="Bendris Noulg" data-source="post: 1305122" data-attributes="member: 6398"><p>There's no dislike of magic, but rather a question of "how much?" When there's so much magic that the game becomes less about what the characters can do and more about what their items can do, it changes the tone of game play. I mean, I guess we could start playing intelligent epic weapons with +20 worth of enhancements and get the DM to NPC some 20th Level goombas to cart us around, but that's not really the point either.</p><p> </p><p>And it's not about trucking through the mud slogging it out with kobolds (although the conditions of a muddy battle filled with Kobolds possessing various Class Levels should be a challenge at any level, which is the point of making Kobolds capable of having Class Levels, isn't it?). For example, in most of the genre's literature, what could be referred to as "high level characters" move about on horse and boat (carraige, train, etc.) without running into the endless bordem of random encounters many folks like to use as their example of low-powered gaming. Really, after Gandolf leave's Frodo's place and goes to check out Mordor, how many times is his trip interupted by random orc encounters? Why, none, believe it or not.</p><p> </p><p>So why do people like to use such <em>rediculous and assinine</em> examples to discredit something that they (clearly) have no understanding of? Are personal experiences with a bad DM causing folks to assume that <em>any</em> deviation from the high-powered goodies that WotC tries to dictate as "normal" D&D must be a bad game?</p><p> </p><p><em>Isn't that called prejudice? Yeah, I thought so, too...</em></p><p> </p><p>At any rate, it's not about a dislike of magic, else we'd be playing Traveler or Gamma World or something else. It's about magic being an element <em>of</em> the game, not an over-riding requirement that someone else decided to build into the system and call "standard" D&D. (Although, in all honesty, it doesn't resemble <em>any</em> D&D game I've played in during the past 20 years... Granted, I was in games 23 years ago that "standard" D&D resembles, but most of us were munchkins in 7th Grade anyway, so does that really count?)</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1305122, member: 6398"] There's no dislike of magic, but rather a question of "how much?" When there's so much magic that the game becomes less about what the characters can do and more about what their items can do, it changes the tone of game play. I mean, I guess we could start playing intelligent epic weapons with +20 worth of enhancements and get the DM to NPC some 20th Level goombas to cart us around, but that's not really the point either. And it's not about trucking through the mud slogging it out with kobolds (although the conditions of a muddy battle filled with Kobolds possessing various Class Levels should be a challenge at any level, which is the point of making Kobolds capable of having Class Levels, isn't it?). For example, in most of the genre's literature, what could be referred to as "high level characters" move about on horse and boat (carraige, train, etc.) without running into the endless bordem of random encounters many folks like to use as their example of low-powered gaming. Really, after Gandolf leave's Frodo's place and goes to check out Mordor, how many times is his trip interupted by random orc encounters? Why, none, believe it or not. So why do people like to use such [i]rediculous and assinine[/i] examples to discredit something that they (clearly) have no understanding of? Are personal experiences with a bad DM causing folks to assume that [i]any[/i] deviation from the high-powered goodies that WotC tries to dictate as "normal" D&D must be a bad game? [i]Isn't that called prejudice? Yeah, I thought so, too...[/i] At any rate, it's not about a dislike of magic, else we'd be playing Traveler or Gamma World or something else. It's about magic being an element [i]of[/i] the game, not an over-riding requirement that someone else decided to build into the system and call "standard" D&D. (Although, in all honesty, it doesn't resemble [i]any[/i] D&D game I've played in during the past 20 years... Granted, I was in games 23 years ago that "standard" D&D resembles, but most of us were munchkins in 7th Grade anyway, so does that really count?) [/QUOTE]
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