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<blockquote data-quote="Numion" data-source="post: 1305390" data-attributes="member: 124"><p>From my D&D experience I've noticed that my players at least never think about it like that. They always say "My character has +43 to attack!" or something like that. They never break it down to "My character and my equipment". Of course it might be just a difference in our groups. </p><p></p><p></p><p></p><p>In all the games I've DMed or been in, the cheese comes from the characters abilities, either via some crazy PrC or spells of a spellcasting class. Never from the items. Because as I said, they just make someone better (very much better) at something they do. But being an incredible archer doesn't make you X-men. It's those wacky abilities gained from the zillion archery PrCs. Character abilities, not items. </p><p></p><p></p><p></p><p>That difference almost never comes from items. Items offer linear strengthening of abilities. Like I said, you have to get some wonky feats or PrC abilities to push the barrier between Hero and Super-hero. </p><p></p><p></p><p></p><p>A bit <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> ... but I also remembered someone at RPG.NET boards saying that he's played in such a campaign - as intelligent items carried around by NPCs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Truth is stranger than the fiction, or something. </p><p></p><p></p><p></p><p>Just a misunderstanding then .. I thought you were equating standard D&D magic level to straight munchkinism .. but you wouldn't do that, now would you? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Numion, post: 1305390, member: 124"] From my D&D experience I've noticed that my players at least never think about it like that. They always say "My character has +43 to attack!" or something like that. They never break it down to "My character and my equipment". Of course it might be just a difference in our groups. In all the games I've DMed or been in, the cheese comes from the characters abilities, either via some crazy PrC or spells of a spellcasting class. Never from the items. Because as I said, they just make someone better (very much better) at something they do. But being an incredible archer doesn't make you X-men. It's those wacky abilities gained from the zillion archery PrCs. Character abilities, not items. That difference almost never comes from items. Items offer linear strengthening of abilities. Like I said, you have to get some wonky feats or PrC abilities to push the barrier between Hero and Super-hero. A bit :o ... but I also remembered someone at RPG.NET boards saying that he's played in such a campaign - as intelligent items carried around by NPCs ;) Truth is stranger than the fiction, or something. Just a misunderstanding then .. I thought you were equating standard D&D magic level to straight munchkinism .. but you wouldn't do that, now would you? ;) [/QUOTE]
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