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<blockquote data-quote="Bendris Noulg" data-source="post: 1305451" data-attributes="member: 6398"><p>Not so different. After all, only an absolute novice wouldn't have everything added up ahead of time (except for those on-the-spot circumstance things). The difference is in how one feels about that +43. Some people are fine with it regardless of its source, while others would prefer more of it to come from capability than magic. That's generally the problem with the view that low magic games should be confined to lower levels, since, in the grand scheme of things, character ability becomes extremely limited by the inability to advance and defeats the purpose. Some house rules mentioned earlier (those giving more Feats and such) are a possible compromise, but it still limits the introduction of stronger monsters (the type that don't require magic to beat).</p><p> </p><p>Well, in a low magic game, one would assume spells to be less available. In addition, most Prestige Classes (Core or not) are designed primarily to exist in the default setting, which, consequently, is high magic, and thus need to be designed in order to compete (as it were) for viability. When the need to keep up with that is lowered (or even removed), then the just-as-cheesey Prestige Classes go away as well by merit of being overpowered and generally inappropriate.</p><p> </p><p>Of course, Prestige Classes can be used instead of magic items, kinda in the style of Modern. Hmmm... Might give that some thought...</p><p> </p><p>Then again, I like TGM's manner of tying potent items to Prestige Classes. I've started using that to a limited degree.</p><p> </p><p>Actually, anything that allows you to do anything beyond the limitations of the human form (feats, spells, items or prestige classes) is, by definition, making a super-hero.</p><p> </p><p>Ehr...</p><p> </p><p>Never in a million years...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p> </p><p>Well, once <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> , but I was in a debate with one of the designers (no, I won't name who) and the game had just been released, so I was allowed at the time. But not ever since, I swear.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1305451, member: 6398"] Not so different. After all, only an absolute novice wouldn't have everything added up ahead of time (except for those on-the-spot circumstance things). The difference is in how one feels about that +43. Some people are fine with it regardless of its source, while others would prefer more of it to come from capability than magic. That's generally the problem with the view that low magic games should be confined to lower levels, since, in the grand scheme of things, character ability becomes extremely limited by the inability to advance and defeats the purpose. Some house rules mentioned earlier (those giving more Feats and such) are a possible compromise, but it still limits the introduction of stronger monsters (the type that don't require magic to beat). Well, in a low magic game, one would assume spells to be less available. In addition, most Prestige Classes (Core or not) are designed primarily to exist in the default setting, which, consequently, is high magic, and thus need to be designed in order to compete (as it were) for viability. When the need to keep up with that is lowered (or even removed), then the just-as-cheesey Prestige Classes go away as well by merit of being overpowered and generally inappropriate. Of course, Prestige Classes can be used instead of magic items, kinda in the style of Modern. Hmmm... Might give that some thought... Then again, I like TGM's manner of tying potent items to Prestige Classes. I've started using that to a limited degree. Actually, anything that allows you to do anything beyond the limitations of the human form (feats, spells, items or prestige classes) is, by definition, making a super-hero. Ehr... Never in a million years...:eek: Well, once :o , but I was in a debate with one of the designers (no, I won't name who) and the game had just been released, so I was allowed at the time. But not ever since, I swear.:D [/QUOTE]
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