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<blockquote data-quote="der_kluge" data-source="post: 1305537" data-attributes="member: 945"><p>Wow, I really created a monster with this thread, didn't I? I'm sorry. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyway, I'm curious about Midnight - how does the economy scale in it? I was talking to my friend about Everquest, because it seems to me that, in that game, the concept of "low-level" lasts a really long time, and it seems like money is hard to come by all the way up to about level 30. </p><p></p><p>My idea of low level also includes low-money. In that, the PCs go on quests, and earn a meager amount of income to try to save up for a new masterwork sword, or even save up for a set of full plate armor. I've never seen anyone actually *purchase* full plate armor that wasn't magical.</p><p></p><p>The thing is, it seems, NPCs (commoners, peasants, etc.) get paid a monthly wage that is measured by silver pieces. They live on coppers a day. But a single adventurer, who completes a single quest might receive 100gp as a reward, or find that much during the quest. It would be the equivalent of giving someone a reward of $10,000 for finding your lost purse in the park. It's just not the right kind of scale.</p><p></p><p>Does "A Magical Medieval Society: Western Europe" have a more reasonable economic structure?</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1305537, member: 945"] Wow, I really created a monster with this thread, didn't I? I'm sorry. :) Anyway, I'm curious about Midnight - how does the economy scale in it? I was talking to my friend about Everquest, because it seems to me that, in that game, the concept of "low-level" lasts a really long time, and it seems like money is hard to come by all the way up to about level 30. My idea of low level also includes low-money. In that, the PCs go on quests, and earn a meager amount of income to try to save up for a new masterwork sword, or even save up for a set of full plate armor. I've never seen anyone actually *purchase* full plate armor that wasn't magical. The thing is, it seems, NPCs (commoners, peasants, etc.) get paid a monthly wage that is measured by silver pieces. They live on coppers a day. But a single adventurer, who completes a single quest might receive 100gp as a reward, or find that much during the quest. It would be the equivalent of giving someone a reward of $10,000 for finding your lost purse in the park. It's just not the right kind of scale. Does "A Magical Medieval Society: Western Europe" have a more reasonable economic structure? [/QUOTE]
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