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<blockquote data-quote="Malk" data-source="post: 1307641" data-attributes="member: 15730"><p>in regaurds to the post asking whether or not all the variants are DND, i say yes. In my mind dnd is designed to be a loose skin of rules that can be shaped and modified in any number of ways and still be its own game. it even says so in the dmg, do what you want its your game. You might as well say greyhawk was the original dnd anything else is another game</p><p></p><p>as far as the scaling of xp in 3.0-.5, i dont really use it anyway, some levels i have the pc's go up quickly, some levels slowly, though it may seem tyranical, i used the pc's level as another tool at my disposal, going from first to second level in my games usualy takes just the first session, i like the rush of power that comes from leveling up the first night. On the other hand, i might decide to keep them at tenth level for a very long time cause it feels right and them jump the next two levels quickly, i try not to let xp become a focus point of the game. I've also learned to read my players, trust me, the people i play with will tell me explicitly whether they think we are advancing too fast, or too slow, and really its all about mutual enjoyment.</p></blockquote><p></p>
[QUOTE="Malk, post: 1307641, member: 15730"] in regaurds to the post asking whether or not all the variants are DND, i say yes. In my mind dnd is designed to be a loose skin of rules that can be shaped and modified in any number of ways and still be its own game. it even says so in the dmg, do what you want its your game. You might as well say greyhawk was the original dnd anything else is another game as far as the scaling of xp in 3.0-.5, i dont really use it anyway, some levels i have the pc's go up quickly, some levels slowly, though it may seem tyranical, i used the pc's level as another tool at my disposal, going from first to second level in my games usualy takes just the first session, i like the rush of power that comes from leveling up the first night. On the other hand, i might decide to keep them at tenth level for a very long time cause it feels right and them jump the next two levels quickly, i try not to let xp become a focus point of the game. I've also learned to read my players, trust me, the people i play with will tell me explicitly whether they think we are advancing too fast, or too slow, and really its all about mutual enjoyment. [/QUOTE]
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