Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Low level, low magic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Protean" data-source="post: 1308140" data-attributes="member: 12274"><p>Beware: Thought process is rather random.</p><p></p><p>I know it's been said before, but I'll say it again: In my experience, the reason why the game breaks down is tied directly to the leveling mechanic and the assumptions built into the game. I love D&D and most d20 games, but folks it is far from being the most flexible system out there. I know this doesn't correlate directly to magic level, but I'd rather discuss what I think the underlying issue is here, at least for people like myself. </p><p></p><p>The d20 system assumes dramatic growth. We don't have to play it that way, but doing so usually involves dramatic divergence from the leveling mechanic. It seems to me that the mechanic mirrors the American Dream almost. Our characters start, by assumption as 'naturals' in their fields, talented, but by all means pretty much chumps, and eventually go on to become superhuman. This has led to problems as we attempt to justify these dramatic increases in ability. I've never run into this problem in any other system. While development of prowess is important in games like Exalted, Buffy, and Mutants and Masterminds the growth remains slow enough that I'm less worried about dealing with coming to grips with my new found abilities then with D&D. With other systems, it just seems like less of a game, more of a role-playing thing.</p><p></p><p>However, I love D&D and by extension quite a few d20 games, for the gamist approach when I look for it, but I just can't shake my desire to play a game that's like D&D, but without the rapid power escalation. I love the tactical elements of D&D, but I want character stability. I'd use M&M, but if I added those same tactical elements it would muck up the system too much. I know I could pull D&D through the wringers, but I'm beginning to wonder why bother? I don't have the time to create a perfect system for myself, so until I have the time, I'd rather tinker with the parts of the system that aren't so directly tied to the system's design such as magic item creation, and working on refining divining to a much more skills-focused approach. </p><p></p><p><strong>Hijacking </strong>: I really like what you did with the Artificer's Handbook diekluge. It's really stream-lined my games. I hate to be abrupt, but Quick Question Here: How would you integrate the point-based psionic system with the spell-slot rules if you wanted to use them for the creation of psionic items?</p></blockquote><p></p>
[QUOTE="Protean, post: 1308140, member: 12274"] Beware: Thought process is rather random. I know it's been said before, but I'll say it again: In my experience, the reason why the game breaks down is tied directly to the leveling mechanic and the assumptions built into the game. I love D&D and most d20 games, but folks it is far from being the most flexible system out there. I know this doesn't correlate directly to magic level, but I'd rather discuss what I think the underlying issue is here, at least for people like myself. The d20 system assumes dramatic growth. We don't have to play it that way, but doing so usually involves dramatic divergence from the leveling mechanic. It seems to me that the mechanic mirrors the American Dream almost. Our characters start, by assumption as 'naturals' in their fields, talented, but by all means pretty much chumps, and eventually go on to become superhuman. This has led to problems as we attempt to justify these dramatic increases in ability. I've never run into this problem in any other system. While development of prowess is important in games like Exalted, Buffy, and Mutants and Masterminds the growth remains slow enough that I'm less worried about dealing with coming to grips with my new found abilities then with D&D. With other systems, it just seems like less of a game, more of a role-playing thing. However, I love D&D and by extension quite a few d20 games, for the gamist approach when I look for it, but I just can't shake my desire to play a game that's like D&D, but without the rapid power escalation. I love the tactical elements of D&D, but I want character stability. I'd use M&M, but if I added those same tactical elements it would muck up the system too much. I know I could pull D&D through the wringers, but I'm beginning to wonder why bother? I don't have the time to create a perfect system for myself, so until I have the time, I'd rather tinker with the parts of the system that aren't so directly tied to the system's design such as magic item creation, and working on refining divining to a much more skills-focused approach. [B]Hijacking [/B]: I really like what you did with the Artificer's Handbook diekluge. It's really stream-lined my games. I hate to be abrupt, but Quick Question Here: How would you integrate the point-based psionic system with the spell-slot rules if you wanted to use them for the creation of psionic items? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Low level, low magic
Top