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<blockquote data-quote="med stud" data-source="post: 1308200" data-attributes="member: 1211"><p>My advice for playing low level D&D is to change the rules (in the way some people have proposed). I think it would be a pretty uninterresting game if I had to play for ages to go from level 4 to level 5 and only find a masterwork toothbrush in the process. The story could be great and everything to compensate, but then it's really a case of the story compensating for a dull game when it gets to the characters evolving from a mechanical POV.</p><p></p><p>IMO, low level D&D straight from the books is like driving a ferrari like a trabant; it is not made for it and it is a frustrating experience. The changes to the D&D- rules I would make if I were to play a game like that would be along the lines to give out more feats and (possibly) skill points per level so that the players have something to really look forward to every level. This would be especially important when the levels are coming slow. To compensate for lack of magical items a system of special abilities linked to some kind of template taken at the beginning of the game would be nice too.</p><p></p><p>PS: Everything above is IMO and excuse me for the language. It's very much easier to read than write English <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="med stud, post: 1308200, member: 1211"] My advice for playing low level D&D is to change the rules (in the way some people have proposed). I think it would be a pretty uninterresting game if I had to play for ages to go from level 4 to level 5 and only find a masterwork toothbrush in the process. The story could be great and everything to compensate, but then it's really a case of the story compensating for a dull game when it gets to the characters evolving from a mechanical POV. IMO, low level D&D straight from the books is like driving a ferrari like a trabant; it is not made for it and it is a frustrating experience. The changes to the D&D- rules I would make if I were to play a game like that would be along the lines to give out more feats and (possibly) skill points per level so that the players have something to really look forward to every level. This would be especially important when the levels are coming slow. To compensate for lack of magical items a system of special abilities linked to some kind of template taken at the beginning of the game would be nice too. PS: Everything above is IMO and excuse me for the language. It's very much easier to read than write English ;) [/QUOTE]
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