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<blockquote data-quote="Emirikol" data-source="post: 1311229" data-attributes="member: 10638"><p>We've really enjoyed our CONAN game. My players were initially taken aback, but now tell me over and over how refreshing it is to be in a lower magic campaign. </p><p></p><p>Here's a couple tips:</p><p>1. Players want 'something.' If it's not going to be magic, I recommend that you either:</p><p>a) double the ability score advancement table per level</p><p>b) hand out lots of x.p.</p><p></p><p>2. Make all spell-casting classes 'prestige classes' with the following requirements: 2 levels in a non-spellcasting class. This puts spellcasters 2 levels behind other character classes and then players naturally will shy away from them.</p><p></p><p>3. Hand out healing potions left and right. In fact, DOUBLE the normal healing rates. This get's rid of any 'need' for clerics.</p><p></p><p>4. Instead of monsters that can only be hit by magic, simply add 50/100 hit points to the creatures.</p><p></p><p>5. Tell players that only +4 and 'higher' is considered 'magical.' Masterwork +0, +1, +2, and +3 are simply variations of masterwork.</p><p></p><p>6. If you're ambitious you'll also give an encumbrance/armor penalty to ALL spellcasters (including paladins, clerics, rangers, sorcerers, psionics, etc.). Just say that, "magic is magic." There is no arcane/divine/psionic distinction. This was actually the BEST thing I ever did in my campaign. </p><p></p><p>7. Customize alternate things to hand out to player characters. Yea, yea, yea. Most DM's talk a lot about this, but few people do it. Make items that are NOT MAGICAL but give 'masterwork' bonus. Players need to stop thinking about everything as being 'magic.' Well, how about a nice Khauranian Black Cloak that has a thick and durable fabric that instils a +1 benefit to AC. How about the finest short sword ever made of Akbitanan steel that is so quick that it gives a +3 bonus to hit and +2 to damage. Etc. This quickly becomes a shell game, but then players stop thinking about generic D&D magic and quickly start thinking about the kingdoms, races, and famous people of your campaign and the items named after them.</p><p></p><p>You can see the rest of our rules on our D20Conan discussion group page.</p><p></p><p>jh</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>..</p></blockquote><p></p>
[QUOTE="Emirikol, post: 1311229, member: 10638"] We've really enjoyed our CONAN game. My players were initially taken aback, but now tell me over and over how refreshing it is to be in a lower magic campaign. Here's a couple tips: 1. Players want 'something.' If it's not going to be magic, I recommend that you either: a) double the ability score advancement table per level b) hand out lots of x.p. 2. Make all spell-casting classes 'prestige classes' with the following requirements: 2 levels in a non-spellcasting class. This puts spellcasters 2 levels behind other character classes and then players naturally will shy away from them. 3. Hand out healing potions left and right. In fact, DOUBLE the normal healing rates. This get's rid of any 'need' for clerics. 4. Instead of monsters that can only be hit by magic, simply add 50/100 hit points to the creatures. 5. Tell players that only +4 and 'higher' is considered 'magical.' Masterwork +0, +1, +2, and +3 are simply variations of masterwork. 6. If you're ambitious you'll also give an encumbrance/armor penalty to ALL spellcasters (including paladins, clerics, rangers, sorcerers, psionics, etc.). Just say that, "magic is magic." There is no arcane/divine/psionic distinction. This was actually the BEST thing I ever did in my campaign. 7. Customize alternate things to hand out to player characters. Yea, yea, yea. Most DM's talk a lot about this, but few people do it. Make items that are NOT MAGICAL but give 'masterwork' bonus. Players need to stop thinking about everything as being 'magic.' Well, how about a nice Khauranian Black Cloak that has a thick and durable fabric that instils a +1 benefit to AC. How about the finest short sword ever made of Akbitanan steel that is so quick that it gives a +3 bonus to hit and +2 to damage. Etc. This quickly becomes a shell game, but then players stop thinking about generic D&D magic and quickly start thinking about the kingdoms, races, and famous people of your campaign and the items named after them. You can see the rest of our rules on our D20Conan discussion group page. jh .. [/QUOTE]
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