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Low level parties and dungeon encounters
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<blockquote data-quote="Bass Puppet" data-source="post: 11744" data-attributes="member: 1418"><p>Ok, here is my 2 cents and I hope it is helpfull.</p><p></p><p>With my players, I encourage them to THINK. I understand that is is the game of "Heroes" but that doesn't mean you just bust down a door and charge in. I believe I am fair, and I think I have proven that to my players several times. With that in mind, when they die because of a "Lucky Roll" or a "Bad Decision" on their part, they don't blame me. This is a game, monsters die all the time, players dies sometimes. Instead of giving them a Wand or a Scroll at low levels (Which in fact won't help them if a Ogre with one blow is killing your Players and this will start them off with a bad habit of realying on magic Items instead of their Brain), have them use there Heal skill more often. Add some herbs from the local area to add a couple of more HP and they should be fine. Magic Items should be a reward, not a tool that is relyed on.</p><p></p><p>There are alot of DM's out there who like to please there players a little to often. In this case you are going to be at the mercy of your players. Let your players know that it is you (The DM) vs. them (The Character). They should appreciate the challenge ONLY if you are fair.</p><p></p><p>I hope this helps and Good Gaming.</p></blockquote><p></p>
[QUOTE="Bass Puppet, post: 11744, member: 1418"] Ok, here is my 2 cents and I hope it is helpfull. With my players, I encourage them to THINK. I understand that is is the game of "Heroes" but that doesn't mean you just bust down a door and charge in. I believe I am fair, and I think I have proven that to my players several times. With that in mind, when they die because of a "Lucky Roll" or a "Bad Decision" on their part, they don't blame me. This is a game, monsters die all the time, players dies sometimes. Instead of giving them a Wand or a Scroll at low levels (Which in fact won't help them if a Ogre with one blow is killing your Players and this will start them off with a bad habit of realying on magic Items instead of their Brain), have them use there Heal skill more often. Add some herbs from the local area to add a couple of more HP and they should be fine. Magic Items should be a reward, not a tool that is relyed on. There are alot of DM's out there who like to please there players a little to often. In this case you are going to be at the mercy of your players. Let your players know that it is you (The DM) vs. them (The Character). They should appreciate the challenge ONLY if you are fair. I hope this helps and Good Gaming. [/QUOTE]
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