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Low level parties and dungeon encounters
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<blockquote data-quote="Shuma-Gorath" data-source="post: 13149" data-attributes="member: 1752"><p>Don't forget the traps!!!!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> A well placed low CR trap could make all the difference. If the party is clever (or lucky) enough to spot and disarm the trap, then they have earned XP, had fun, and still not depleted their resources ( except time). Traps are a great way to challenge the mind of the players (if their puzzle traps). I also think that low level monsters can still pose a challenge to higher level characters. lets say you have two kobolds armed with crossbows hiding behind an overturned table with a large crack in it. They have 90% cover, surprise(possibly) and they are a combined CR of 1/3. With any luck, they can get off three shots each before they are dealt with. Here is how I would set this up: (DM) As you carefully open the far door, your torchligt reveals to you what must have at one point been an elegant banquet hall, now ravaged by time and marauding humanoids. The smell of rotting food is pervasive among the overturned chairs and tables and broken pottery. (players) How big is this room? (DM) Your torch illuminates out to twenty feat to walls on your left and right, but the room extends beyond the reach of you torch, or your keen elven eyes. (players) O.K., I'm going to... (DM) Whats your flat-footed AC? (Players) Huh?!? It's 14, why? (DM) [Rolls some dice] Two crossbow bolts come streaking out of the darkness and find a new home in your chest; take [rolls dice] 9 damage. (players) Duck!!!!!</p><p>And that's a CR 1/3<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Shuma-Gorath, post: 13149, member: 1752"] Don't forget the traps!!!!:D A well placed low CR trap could make all the difference. If the party is clever (or lucky) enough to spot and disarm the trap, then they have earned XP, had fun, and still not depleted their resources ( except time). Traps are a great way to challenge the mind of the players (if their puzzle traps). I also think that low level monsters can still pose a challenge to higher level characters. lets say you have two kobolds armed with crossbows hiding behind an overturned table with a large crack in it. They have 90% cover, surprise(possibly) and they are a combined CR of 1/3. With any luck, they can get off three shots each before they are dealt with. Here is how I would set this up: (DM) As you carefully open the far door, your torchligt reveals to you what must have at one point been an elegant banquet hall, now ravaged by time and marauding humanoids. The smell of rotting food is pervasive among the overturned chairs and tables and broken pottery. (players) How big is this room? (DM) Your torch illuminates out to twenty feat to walls on your left and right, but the room extends beyond the reach of you torch, or your keen elven eyes. (players) O.K., I'm going to... (DM) Whats your flat-footed AC? (Players) Huh?!? It's 14, why? (DM) [Rolls some dice] Two crossbow bolts come streaking out of the darkness and find a new home in your chest; take [rolls dice] 9 damage. (players) Duck!!!!! And that's a CR 1/3:cool: [/QUOTE]
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