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General Tabletop Discussion
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Low level parties and dungeon encounters
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<blockquote data-quote="dkoz" data-source="post: 13153" data-attributes="member: 1648"><p><strong>Hurt Creatures</strong></p><p></p><p>One way I deal with making a stronghold, hideout, hidden temple reasonable (enough forces protecting the priest, guarding entrances, ...) and making the party take the encounters seriously is by throwing in hurt creatures. The idea being, not all of the forces inside a stronghold are going to be at full health all of the time (just like the PCs). By having some injured creatures you can have your party face more numbers or stronger creatures without increasing the EL too much.</p><p></p><p>For example, you could have the party face a group of 4 ogres that have just got back from raiding and pillaging or something, so their HP are lower. You could also have a one or two missing their weapons (broken in a raid) and have fun with the grappling rules. They will be scared S#@%less that they have to face 4 at once not know they are weakened. Just remember to not give them full XP for each injured creature. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Good gaming,</p><p>dkoz</p></blockquote><p></p>
[QUOTE="dkoz, post: 13153, member: 1648"] [b]Hurt Creatures[/b] One way I deal with making a stronghold, hideout, hidden temple reasonable (enough forces protecting the priest, guarding entrances, ...) and making the party take the encounters seriously is by throwing in hurt creatures. The idea being, not all of the forces inside a stronghold are going to be at full health all of the time (just like the PCs). By having some injured creatures you can have your party face more numbers or stronger creatures without increasing the EL too much. For example, you could have the party face a group of 4 ogres that have just got back from raiding and pillaging or something, so their HP are lower. You could also have a one or two missing their weapons (broken in a raid) and have fun with the grappling rules. They will be scared S#@%less that they have to face 4 at once not know they are weakened. Just remember to not give them full XP for each injured creature. ;) Good gaming, dkoz [/QUOTE]
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