Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Low level party vs high CR monsters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lancelot" data-source="post: 6383141" data-attributes="member: 30022"><p>I'm liking that aspect of 5e. By default, any party can (if they're lucky) kill a substantially higher CR creature. Compare to 3e and 4e, where that really isn't possible. The defenses and saves scale so quickly that a monster even 3-4 levels higher than the party is simply out of reach.</p><p></p><p>Of course, the converse applies as well. I can see situations where a lone 12th level character gets ambushed by a dozen hobgoblins. In 3e or 4e, that's a laughable situation. The hobgobs simply cannot hit. But in 5e, that 12th level character could be in serious trouble. If the PC has a 16 AC (quite possible, if it's not an "AC Build"), they might get hit 4-5 times. That's 10d6+5d8+5 damage from the CR 1/2 enemies. Good luck in Round 2.</p><p></p><p>Don't even get me started on what happens if it's a 12th level barbarian, getting ambushed by a couple of CR 2 intellect devourers. Whoa.</p><p></p><p>From my own experience, I've seen the party handily deal to a CR4 creature at 1st level through some massive good luck, including the monster's terrible initiative roll and terrible first round of attacks (it never got a second round). Conversely, I've seen 4 goblins tear a 2nd level party to shreds, thanks to a surprise round, good goblin rolls, and terrible PC rolls in their first response round.</p><p></p><p>The only thing that (in my opinion) requires a bit of DM fiat is the awarding of XP. In my games, I try not to reward players for taking extreme risks that could torpedo a precious campaign through TPK. If an "honest" TPK occurs against "fair" opposition, that's fine. But I recently saw a player trying to talk the other three guys into taking on the LMoP dragon with their 2nd level characters. <em>"C'mon guys - one good round! Bounded accuracy! We can hit it, and it might miss us. If we win, we get a massive XP reward and the dragon hoard. If we lose, we just roll up some new guys". </em>The thing is... he was right. If they won initiative (or, worse yet, surprise), it's conceivable that they could take a CR 8 creature. The breath weapon would be the big problem (especially for the party mage), but careful tactical positioning and a few choice spells might even help with that. Even if the win chance was only 10%, that's still better than 4e... where the win chance of 4x 2nd level PCs against a CR 8 dragon is basically nil unless there is some strange char-ops combo in play.</p><p></p><p>Fortunately, the other guys decided that their characters simply weren't going to take the chance. However, even if they had all gone for it, and won... I still wouldn't have given them full XP. In my games (your choices may vary, and I respect that), I won't be rewarding my players for trying to fast-track their level gain by always targeting the high CR creatures. I'll probably be limiting the XP reward for those monsters that they really <em>shouldn't</em> be fighting. They never quite do enough damage to kill the dragon, and it flies away at a certain point. They get 1/4 XP, and a split of the loot. Also, the wizard is gassed and the rogue is in four separate pieces. Fair enough.</p></blockquote><p></p>
[QUOTE="Lancelot, post: 6383141, member: 30022"] I'm liking that aspect of 5e. By default, any party can (if they're lucky) kill a substantially higher CR creature. Compare to 3e and 4e, where that really isn't possible. The defenses and saves scale so quickly that a monster even 3-4 levels higher than the party is simply out of reach. Of course, the converse applies as well. I can see situations where a lone 12th level character gets ambushed by a dozen hobgoblins. In 3e or 4e, that's a laughable situation. The hobgobs simply cannot hit. But in 5e, that 12th level character could be in serious trouble. If the PC has a 16 AC (quite possible, if it's not an "AC Build"), they might get hit 4-5 times. That's 10d6+5d8+5 damage from the CR 1/2 enemies. Good luck in Round 2. Don't even get me started on what happens if it's a 12th level barbarian, getting ambushed by a couple of CR 2 intellect devourers. Whoa. From my own experience, I've seen the party handily deal to a CR4 creature at 1st level through some massive good luck, including the monster's terrible initiative roll and terrible first round of attacks (it never got a second round). Conversely, I've seen 4 goblins tear a 2nd level party to shreds, thanks to a surprise round, good goblin rolls, and terrible PC rolls in their first response round. The only thing that (in my opinion) requires a bit of DM fiat is the awarding of XP. In my games, I try not to reward players for taking extreme risks that could torpedo a precious campaign through TPK. If an "honest" TPK occurs against "fair" opposition, that's fine. But I recently saw a player trying to talk the other three guys into taking on the LMoP dragon with their 2nd level characters. [I]"C'mon guys - one good round! Bounded accuracy! We can hit it, and it might miss us. If we win, we get a massive XP reward and the dragon hoard. If we lose, we just roll up some new guys". [/I]The thing is... he was right. If they won initiative (or, worse yet, surprise), it's conceivable that they could take a CR 8 creature. The breath weapon would be the big problem (especially for the party mage), but careful tactical positioning and a few choice spells might even help with that. Even if the win chance was only 10%, that's still better than 4e... where the win chance of 4x 2nd level PCs against a CR 8 dragon is basically nil unless there is some strange char-ops combo in play. Fortunately, the other guys decided that their characters simply weren't going to take the chance. However, even if they had all gone for it, and won... I still wouldn't have given them full XP. In my games (your choices may vary, and I respect that), I won't be rewarding my players for trying to fast-track their level gain by always targeting the high CR creatures. I'll probably be limiting the XP reward for those monsters that they really [I]shouldn't[/I] be fighting. They never quite do enough damage to kill the dragon, and it flies away at a certain point. They get 1/4 XP, and a split of the loot. Also, the wizard is gassed and the rogue is in four separate pieces. Fair enough. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Low level party vs high CR monsters?
Top