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Community
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*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="KarinsDad" data-source="post: 6428428" data-attributes="member: 2011"><p>It doesn't matter what school a wizard is specialized in. He should be able to affect encounter outcomes when he casts his spells. And no, I do not just cast damaging spells. And before you claim that your wizard player does not feel subpar, maybe you should ask him. I don't show my frustrations at the table and have been trying to be patient. But, I have been playing Wizards since my first PC in the mid-70s.</p><p></p><p>It's not that my PC has to do a ton of damage. It's that he has to be effective. Somehow. Once a day would be nice. 3 defensive spells out of 20 encounters helping the team basically sucks. The PC fighter helped the team in 20 encounters out of 20. The PC rogue helped the team in 20 encounters out of 20. Sure, the bard might have only been helpful in 17 encounters in 20. Even the ranger/wizard uses Hunter's Mark. Almost always helpful, but he had to multiclass to get there.</p><p></p><p>Cantrips do damage (shy of a very limited use of Minor Illusion). That's the majority of rounds for PC straight wizards. In an encounter that my PC used only cantrips (which is a significant percentage of encounters due to the Mage Armor suck up one spell a day issue which is very much in character for an Abjurer), he almost always average less than 8 points of damage per encounter (and often 4 or less). That's white noise. It rarely changes the outcome. If my PC was not there AT ALL, that means that maybe one more PC would have to attack one more time to finish an encounter.</p><p></p><p></p><p></p><p>What defensive magic should I use? Fog Cloud has limited defensive capability. PCs in the cloud are at disadvantage to hit and NPCs attacking them from outside of the cloud are at normal chances to hit due to the advantage (PC is blind) / disadvantage (NPC cannot see target) nullification.</p><p></p><p>Tell me which level 1st or 2nd wizard abjuration spells can be used to protect another PC and hence, help out the party.</p><p></p><p>It's nice that you have this opinion, but please, back it up with something. Give me options instead of stating the party line "Wizards are fine. You are mistaken.".</p><p></p><p>I'd gladly take suggestions for spells that really help. Gladly. Help me out here. Please. I don't see it. Suggest some spells that really help out the party.</p><p></p><p>You have a wizard in your group. What does he do to "save the day" (or even be somewhat effective)?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6428428, member: 2011"] It doesn't matter what school a wizard is specialized in. He should be able to affect encounter outcomes when he casts his spells. And no, I do not just cast damaging spells. And before you claim that your wizard player does not feel subpar, maybe you should ask him. I don't show my frustrations at the table and have been trying to be patient. But, I have been playing Wizards since my first PC in the mid-70s. It's not that my PC has to do a ton of damage. It's that he has to be effective. Somehow. Once a day would be nice. 3 defensive spells out of 20 encounters helping the team basically sucks. The PC fighter helped the team in 20 encounters out of 20. The PC rogue helped the team in 20 encounters out of 20. Sure, the bard might have only been helpful in 17 encounters in 20. Even the ranger/wizard uses Hunter's Mark. Almost always helpful, but he had to multiclass to get there. Cantrips do damage (shy of a very limited use of Minor Illusion). That's the majority of rounds for PC straight wizards. In an encounter that my PC used only cantrips (which is a significant percentage of encounters due to the Mage Armor suck up one spell a day issue which is very much in character for an Abjurer), he almost always average less than 8 points of damage per encounter (and often 4 or less). That's white noise. It rarely changes the outcome. If my PC was not there AT ALL, that means that maybe one more PC would have to attack one more time to finish an encounter. What defensive magic should I use? Fog Cloud has limited defensive capability. PCs in the cloud are at disadvantage to hit and NPCs attacking them from outside of the cloud are at normal chances to hit due to the advantage (PC is blind) / disadvantage (NPC cannot see target) nullification. Tell me which level 1st or 2nd wizard abjuration spells can be used to protect another PC and hence, help out the party. It's nice that you have this opinion, but please, back it up with something. Give me options instead of stating the party line "Wizards are fine. You are mistaken.". I'd gladly take suggestions for spells that really help. Gladly. Help me out here. Please. I don't see it. Suggest some spells that really help out the party. You have a wizard in your group. What does he do to "save the day" (or even be somewhat effective)? [/QUOTE]
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