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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="Rhenny" data-source="post: 6428560" data-attributes="member: 18333"><p>I'm playing an evoker (basic) in the Phandelver adventure and I love it. Shield saved my life against the bugbear in cave and sleep let me end the fight with the bugbear after it got hit once by the figher (who ended up getting one-shot, crit-killed by the bugbear - if I had only gotten to the group a second earlier...oh well thems the breaks). Being able to sculpt burning hands also allows me to use the spell much more frequently so there are more opportunities to use it for great effect. Also, remember, if you have 2nd level slots and you want to do more damage, you can use burning hands, sleep or thunderwave, etc. as a 2nd level spell and add an extra die to the damage.</p><p></p><p>In addition to the combat spells, it is awesome to take 10 minutes and cast rituals like detect magic or identify. Heck, even the message cantrip has come in handy for communicating with comrades, NPCs or monsters through doors or windows.</p><p></p><p>We've been playing on and off so we are only at 2nd level (at the cusp of 3rd), but overall I feel that my PC is interesting and contributes just as much if not more than others.</p><p></p><p>I think that some people like the feel of the ponderous wizard who doesn't always break out a big spell, but saves it up for the right moment. Depending on the DM and the adventure, the right moment may come along more or less often, so experiences can change. Plus, some DMs and adventures give more opportunity for PCs to use intelligence (arcana or history or search). This gives the wizard an advantage in exploration and interaction. Again, results vary by DM/adventure and personality of player.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6428560, member: 18333"] I'm playing an evoker (basic) in the Phandelver adventure and I love it. Shield saved my life against the bugbear in cave and sleep let me end the fight with the bugbear after it got hit once by the figher (who ended up getting one-shot, crit-killed by the bugbear - if I had only gotten to the group a second earlier...oh well thems the breaks). Being able to sculpt burning hands also allows me to use the spell much more frequently so there are more opportunities to use it for great effect. Also, remember, if you have 2nd level slots and you want to do more damage, you can use burning hands, sleep or thunderwave, etc. as a 2nd level spell and add an extra die to the damage. In addition to the combat spells, it is awesome to take 10 minutes and cast rituals like detect magic or identify. Heck, even the message cantrip has come in handy for communicating with comrades, NPCs or monsters through doors or windows. We've been playing on and off so we are only at 2nd level (at the cusp of 3rd), but overall I feel that my PC is interesting and contributes just as much if not more than others. I think that some people like the feel of the ponderous wizard who doesn't always break out a big spell, but saves it up for the right moment. Depending on the DM and the adventure, the right moment may come along more or less often, so experiences can change. Plus, some DMs and adventures give more opportunity for PCs to use intelligence (arcana or history or search). This gives the wizard an advantage in exploration and interaction. Again, results vary by DM/adventure and personality of player. [/QUOTE]
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Low Level Wizards Really Do Suck in 5E
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