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*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="KarinsDad" data-source="post: 6428606" data-attributes="member: 2011"><p>You mean like the Rogue being able to do this in a single round nearly once per encounter? If you are not going to take the discussion seriously, ...</p><p></p><p></p><p></p><p>Never once used Witch Bolt. Wanted to, but misread it. Wanted to use it with True Strike, but again, not possible. Wanted to prep it. Didn't do that after the first gaming day, even after the DM houseruled the spell.</p><p></p><p>But, just goes to prove my point that Wizard spells are pretty darn lame. Is that the point you were trying to make?</p><p></p><p></p><p></p><p>We had two short and easy fights yesterday, and two harder ones. One fight outnumbered 9 to 7 (with one large foe, one NPC ally) and one fight outnumbered 12 to 7 (with three large foes). None of these guys were one hit wonders and the large foes typically took 4 hits. These fights are really closer to 9 to 6.5 and 12 to 6.5 if the Wizard rarely contributes. If you don't think that numbers matter in 5E, ... </p><p></p><p>My problem in both of those fights was trying to get close enough to target multiple bad guys with first level area spells without targeting allies. I could have used up multiple Scorching Rays, but when the other PCs are often doing 8 to 15 points of damage, yes, I do like to save my few second level 6D6 maximum spells for when they really matter (like when an ally is surrounded or something). If the PCs are doing fine and nobody is in trouble, I typically do not blow through my highest level spells. Not that they do that much anyway.</p><p></p><p>And Flaming Sphere is a spell that really isn't going to change the course of battle too often. It might maximize the Wizard's damage, but still nowhere near the Rogue or Fighter. Or the Ranger archer that is doing 1D6 extra damage each round with the first level Hunter's Mark spell encounter after encounter. It's pretty sad that a second level wizard spell cannot catch up to the daily damage that a first level semi-spell caster spell can often manage.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6428606, member: 2011"] You mean like the Rogue being able to do this in a single round nearly once per encounter? If you are not going to take the discussion seriously, ... Never once used Witch Bolt. Wanted to, but misread it. Wanted to use it with True Strike, but again, not possible. Wanted to prep it. Didn't do that after the first gaming day, even after the DM houseruled the spell. But, just goes to prove my point that Wizard spells are pretty darn lame. Is that the point you were trying to make? We had two short and easy fights yesterday, and two harder ones. One fight outnumbered 9 to 7 (with one large foe, one NPC ally) and one fight outnumbered 12 to 7 (with three large foes). None of these guys were one hit wonders and the large foes typically took 4 hits. These fights are really closer to 9 to 6.5 and 12 to 6.5 if the Wizard rarely contributes. If you don't think that numbers matter in 5E, ... My problem in both of those fights was trying to get close enough to target multiple bad guys with first level area spells without targeting allies. I could have used up multiple Scorching Rays, but when the other PCs are often doing 8 to 15 points of damage, yes, I do like to save my few second level 6D6 maximum spells for when they really matter (like when an ally is surrounded or something). If the PCs are doing fine and nobody is in trouble, I typically do not blow through my highest level spells. Not that they do that much anyway. And Flaming Sphere is a spell that really isn't going to change the course of battle too often. It might maximize the Wizard's damage, but still nowhere near the Rogue or Fighter. Or the Ranger archer that is doing 1D6 extra damage each round with the first level Hunter's Mark spell encounter after encounter. It's pretty sad that a second level wizard spell cannot catch up to the daily damage that a first level semi-spell caster spell can often manage. [/QUOTE]
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Low Level Wizards Really Do Suck in 5E
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