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*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="sithramir" data-source="post: 6428652" data-attributes="member: 12183"><p>I agree with you [MENTION=2011]KarinsDad[/MENTION]. Wizards really seem to fall to the bottom in this edition.</p><p></p><p>People focus on "abjurer" but that has little to do with how he's performing at these levels. There aren't real bonus's or negatives so he's a Wizard at this point since his focus wouldn't affect what's happening at these levels for spells generally.</p><p></p><p>The concentration rules really hurt wizards because you just can't have a lot of defensive spells AND do offensive spells as much now. I don't mind the concentration and saves on each round if that really balanced most of the spells down but there should be defensive and offensive spell concentration or something.</p><p></p><p>I"ve kind of moved to using Bards now. The spells people mention like Suggestion, Sleep are on the bard's list anyways, except the Bard gets skills, light armour, and other small benefits too. College of Lore basically allows you to get a few extra's to be similar to a wizard at level 6/10, etc. but I've found College of Valor is to my liking because I get medium armour and a shield for AC, two attacks at level 6 so i'm able to be a semi fighter when not using spells and still able to use sleep spells AND healing from cure light wounds. Pop in haste at level 10 and i'm getting 3 attacks!</p><p></p><p>I definitely am frustrated with the higher HP's monsters have because it makes some of the wizard spells a lot weaker (cantrips especially). I know Evokers get it but I was thinking there should be a feat to add your spell modifier to damage on Cantrips or something similar to try to help.</p><p></p><p>I keep thinking about level 5 where cantrips get more damage but so do martial classes. They get full attack WITH movement in this edition so spells lose some luster because of that. I actually like it but it hurts casters/archers some now that there's no movement rounds to get full attacks.</p><p></p><p>At least you aren't a sorcerer. Man do they have it bad. Only 2 spells known at first level and only learning ONE new spell at every level! Needing a shield or mage armor spell means you really just get 1! You don't even get more spells per day! Look at the Bard and then Sorcerer/Wizard and see how open the gained powers are even though all 3 are full casters?</p></blockquote><p></p>
[QUOTE="sithramir, post: 6428652, member: 12183"] I agree with you [MENTION=2011]KarinsDad[/MENTION]. Wizards really seem to fall to the bottom in this edition. People focus on "abjurer" but that has little to do with how he's performing at these levels. There aren't real bonus's or negatives so he's a Wizard at this point since his focus wouldn't affect what's happening at these levels for spells generally. The concentration rules really hurt wizards because you just can't have a lot of defensive spells AND do offensive spells as much now. I don't mind the concentration and saves on each round if that really balanced most of the spells down but there should be defensive and offensive spell concentration or something. I"ve kind of moved to using Bards now. The spells people mention like Suggestion, Sleep are on the bard's list anyways, except the Bard gets skills, light armour, and other small benefits too. College of Lore basically allows you to get a few extra's to be similar to a wizard at level 6/10, etc. but I've found College of Valor is to my liking because I get medium armour and a shield for AC, two attacks at level 6 so i'm able to be a semi fighter when not using spells and still able to use sleep spells AND healing from cure light wounds. Pop in haste at level 10 and i'm getting 3 attacks! I definitely am frustrated with the higher HP's monsters have because it makes some of the wizard spells a lot weaker (cantrips especially). I know Evokers get it but I was thinking there should be a feat to add your spell modifier to damage on Cantrips or something similar to try to help. I keep thinking about level 5 where cantrips get more damage but so do martial classes. They get full attack WITH movement in this edition so spells lose some luster because of that. I actually like it but it hurts casters/archers some now that there's no movement rounds to get full attacks. At least you aren't a sorcerer. Man do they have it bad. Only 2 spells known at first level and only learning ONE new spell at every level! Needing a shield or mage armor spell means you really just get 1! You don't even get more spells per day! Look at the Bard and then Sorcerer/Wizard and see how open the gained powers are even though all 3 are full casters? [/QUOTE]
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Low Level Wizards Really Do Suck in 5E
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