Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 6428992" data-attributes="member: 2011"><p>Sure.</p><p></p><p>I'm kind of wondering why your DM is creating the perfect enemy placements for your PCs though.</p><p></p><p>[code]</p><p>With enemies arranged thus and squares, and moving to the outside next to the Paladin:</p><p></p><p>. 1 2 3 .</p><p>. f . p w</p><p></p><p>the burning hands area is:</p><p></p><p>a</p><p>a a </p><p>a a a .</p><p>f . p w</p><p></p><p>But why is your DM is setting this up with this first so that the wizard can move next to the paladin?</p><p></p><p>. 1 2 3 .</p><p>. f . p .</p><p>[/code]</p><p></p><p>I don't quite understand why your DM is making this type of thing so easy for you.</p><p></p><p>Unless a room is exactly 20 or 25 feet wide (wide enough for the wizard to get next to the fighter and paladin), why are the enemies bunching up in a perfect burning hands position?</p><p></p><p>In a narrow area where the wizard cannot get next to the paladin:</p><p></p><p>[code]</p><p>With enemies arranged thus and squares (and wall squares x):</p><p></p><p>x 1 2 3 x</p><p>x f . p x</p><p>x . . . x</p><p>x . w . x</p><p></p><p>the burning hands area is:</p><p></p><p>x . a a a the spell does not go into the wall, just showing this for illustrative purposes</p><p>x . a a x</p><p>x f a p x</p><p>x . w . x</p><p></p><p>or:</p><p></p><p>a a a . x</p><p>x a a . x</p><p>x f a p x</p><p>x . w . x</p><p></p><p>or even with a generous DM:</p><p></p><p>x a a a x</p><p>x a a . x</p><p>x f a p x</p><p>x . w . x</p><p></p><p>In all 3 cases, only 2 foes in a 3 foe line can be hit.</p><p>[/code]</p><p></p><p>In a wider area where the wizard has not yet moved next to the paladin:</p><p></p><p>[code]</p><p>With the following setup of foes, the NPCs can go from:</p><p></p><p>. 1 2 3 .</p><p>. f . p .</p><p>. . w . .</p><p></p><p>to:</p><p></p><p>. f 2 p .</p><p>. 1 w 3 .</p><p></p><p>without provoking. Or even:</p><p></p><p>. 1 2 3 .</p><p>. f . p .</p><p>. . . . .</p><p>. . w . .</p><p></p><p>to:</p><p></p><p>. . . . .</p><p>. f . p .</p><p>. 1 2 3 .</p><p>. . w . .</p><p></p><p>with 1 and 3 moving around the outside, and 2 moving up the middle.</p><p>[/code]</p><p></p><p>It's really hard to hold a line in 5E. The last two examples of enemies moving through or around the gap shenanigans were not possible in 3E or 4E. But if your DM lets you create gaps without taking advantage of them and sets up foes to fight in a line, then yes, it will seem easier.</p><p></p><p>My DM is a high school aged kid who lives and breathes D&D tactics and has for the last 5 years playing the game. She would definitely take advantage of a gap defense and only with low int foes have three of them move up and fight a line with a fighter and paladin (shy of a small room). She does do lesser tactics for dumber foes, but NPCs moving up to hold lines is pretty rare.</p><p></p><p>Our fights tend to be chaotic messes where a line almost never happens unless we are talking very small rooms. And my experience with 5E and small rooms is that spell area placement is hard.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6428992, member: 2011"] Sure. I'm kind of wondering why your DM is creating the perfect enemy placements for your PCs though. [code] With enemies arranged thus and squares, and moving to the outside next to the Paladin: . 1 2 3 . . f . p w the burning hands area is: a a a a a a . f . p w But why is your DM is setting this up with this first so that the wizard can move next to the paladin? . 1 2 3 . . f . p . [/code] I don't quite understand why your DM is making this type of thing so easy for you. Unless a room is exactly 20 or 25 feet wide (wide enough for the wizard to get next to the fighter and paladin), why are the enemies bunching up in a perfect burning hands position? In a narrow area where the wizard cannot get next to the paladin: [code] With enemies arranged thus and squares (and wall squares x): x 1 2 3 x x f . p x x . . . x x . w . x the burning hands area is: x . a a a the spell does not go into the wall, just showing this for illustrative purposes x . a a x x f a p x x . w . x or: a a a . x x a a . x x f a p x x . w . x or even with a generous DM: x a a a x x a a . x x f a p x x . w . x In all 3 cases, only 2 foes in a 3 foe line can be hit. [/code] In a wider area where the wizard has not yet moved next to the paladin: [code] With the following setup of foes, the NPCs can go from: . 1 2 3 . . f . p . . . w . . to: . f 2 p . . 1 w 3 . without provoking. Or even: . 1 2 3 . . f . p . . . . . . . . w . . to: . . . . . . f . p . . 1 2 3 . . . w . . with 1 and 3 moving around the outside, and 2 moving up the middle. [/code] It's really hard to hold a line in 5E. The last two examples of enemies moving through or around the gap shenanigans were not possible in 3E or 4E. But if your DM lets you create gaps without taking advantage of them and sets up foes to fight in a line, then yes, it will seem easier. My DM is a high school aged kid who lives and breathes D&D tactics and has for the last 5 years playing the game. She would definitely take advantage of a gap defense and only with low int foes have three of them move up and fight a line with a fighter and paladin (shy of a small room). She does do lesser tactics for dumber foes, but NPCs moving up to hold lines is pretty rare. Our fights tend to be chaotic messes where a line almost never happens unless we are talking very small rooms. And my experience with 5E and small rooms is that spell area placement is hard. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
Top