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Community
General Tabletop Discussion
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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="Celtavian" data-source="post: 6429278" data-attributes="member: 5834"><p>Karinsdad,</p><p></p><p>My feeling is that landing a spell for even a round or two will be enough to turn a combat. Once DCs get higher, it should be easier to land a spell. At low level with the DC being 13 or 14, spells don't last long and only work roughly two out of three encounters if requiring a save. At higher level when DCs reach the 16 to 19 range, they should last longer on creatures that don't have that specific save or any save bonus. The nice thing about 5E is even your first level spells will have a 16 to 19 DC, since it is no longer based on spell level. So that 2nd level <em>Tasha's Hideous Laughter</em> might defeat a Cloud Giant or similar high level enemy. </p><p></p><p>We'll have more information once we see how the wizard does throughout advancement. It seems early to judge the class. The fighter for example gets some of their best abilities very, very early. Action Surge is probably the best feature they get. They get that at second level. Wizards don't get their best features until much later levels. Some of them are very nice. That ward your Abjuration Specialist gets should shine at later levels when you're getting hit by opponent spells and breath weapons. Your level 14 abjuration ability is very nice. Your level 10 ability is pretty good too. Quite a few enemies have casting ability at higher level. I was tempted to play an abjuration specialist. I went Evoker because a forest gnome evoker is hilarious. Nothing like having the tiny guy be the most frightening member of your group.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6429278, member: 5834"] Karinsdad, My feeling is that landing a spell for even a round or two will be enough to turn a combat. Once DCs get higher, it should be easier to land a spell. At low level with the DC being 13 or 14, spells don't last long and only work roughly two out of three encounters if requiring a save. At higher level when DCs reach the 16 to 19 range, they should last longer on creatures that don't have that specific save or any save bonus. The nice thing about 5E is even your first level spells will have a 16 to 19 DC, since it is no longer based on spell level. So that 2nd level [I]Tasha's Hideous Laughter[/I] might defeat a Cloud Giant or similar high level enemy. We'll have more information once we see how the wizard does throughout advancement. It seems early to judge the class. The fighter for example gets some of their best abilities very, very early. Action Surge is probably the best feature they get. They get that at second level. Wizards don't get their best features until much later levels. Some of them are very nice. That ward your Abjuration Specialist gets should shine at later levels when you're getting hit by opponent spells and breath weapons. Your level 14 abjuration ability is very nice. Your level 10 ability is pretty good too. Quite a few enemies have casting ability at higher level. I was tempted to play an abjuration specialist. I went Evoker because a forest gnome evoker is hilarious. Nothing like having the tiny guy be the most frightening member of your group. [/QUOTE]
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Low Level Wizards Really Do Suck in 5E
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