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Community
General Tabletop Discussion
*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="KarinsDad" data-source="post: 6429458" data-attributes="member: 2011"><p>I'm hoping so. I do have an advantage over other players of wizards in that we have a ranger 2 / wizard 2 evoker in the party as well. So with the exception of witch bolt (which I misread) and scorching ray, I haven't taken too much in the damaging spell department and have been focusing more on utility. He's a blaster who takes 75% of his spells as offensive spells. So, we keep adventuring, gaining treasure, and then going to town and purchasing components to transfer spells between us. It's been really costly and might become prohibitively so in the future, but it does give both wizards a lot more selection of prep spells every day.</p><p></p><p>Edit: One other note on this. I do think that 5th level is a tipping point. Our DM handed out a Headband of Intellect and the party voted to give it to my PC, but I refused and convinced them to give it to the ranger / wizard. Why? Because he gained nothing solid at level 4 like the rest of the PCs. Giving him the headband boosted his 16 Int to 19, and my PC boosted his 16 Int to 18. I could have taken the headband and a feat (or boosted Dex or Con or Wis), but my suggestion includes the idea that the ranger / wizard boost his Int to 18 at level 6 and give the headband to the arcane trickster. The rogue has Int of about 10, so 19 would be a huge jump for him. He could then focus on spells like Charm Person and Hold Person and such at level 6 with Int 19 and +3 for proficiency, DC 15. His DC at the moment is 10. That would be huge for the rogue. Granted, the ranger / wizard wouldn't gain anything at level 6 (Int 18 instead of Int 19), but the party would.</p><p></p><p>When one looks at this, the ranger / wizard gets DC 14 one level earlier and DC 15 one level earlier, and the rogue gets DC 15 that he would have never gotten. My PC got DC 14 this level and DC 15 next level as well.</p><p></p><p>The whole idea of going from DC 13 at level 3 to DC 15 at level 5 cannot be overstated. I do think that this next "tier" with more spells and higher chances to hit and lesser chances to save will feel different. Course, the other PCs gain a lot at this point as well.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6429458, member: 2011"] I'm hoping so. I do have an advantage over other players of wizards in that we have a ranger 2 / wizard 2 evoker in the party as well. So with the exception of witch bolt (which I misread) and scorching ray, I haven't taken too much in the damaging spell department and have been focusing more on utility. He's a blaster who takes 75% of his spells as offensive spells. So, we keep adventuring, gaining treasure, and then going to town and purchasing components to transfer spells between us. It's been really costly and might become prohibitively so in the future, but it does give both wizards a lot more selection of prep spells every day. Edit: One other note on this. I do think that 5th level is a tipping point. Our DM handed out a Headband of Intellect and the party voted to give it to my PC, but I refused and convinced them to give it to the ranger / wizard. Why? Because he gained nothing solid at level 4 like the rest of the PCs. Giving him the headband boosted his 16 Int to 19, and my PC boosted his 16 Int to 18. I could have taken the headband and a feat (or boosted Dex or Con or Wis), but my suggestion includes the idea that the ranger / wizard boost his Int to 18 at level 6 and give the headband to the arcane trickster. The rogue has Int of about 10, so 19 would be a huge jump for him. He could then focus on spells like Charm Person and Hold Person and such at level 6 with Int 19 and +3 for proficiency, DC 15. His DC at the moment is 10. That would be huge for the rogue. Granted, the ranger / wizard wouldn't gain anything at level 6 (Int 18 instead of Int 19), but the party would. When one looks at this, the ranger / wizard gets DC 14 one level earlier and DC 15 one level earlier, and the rogue gets DC 15 that he would have never gotten. My PC got DC 14 this level and DC 15 next level as well. The whole idea of going from DC 13 at level 3 to DC 15 at level 5 cannot be overstated. I do think that this next "tier" with more spells and higher chances to hit and lesser chances to save will feel different. Course, the other PCs gain a lot at this point as well. [/QUOTE]
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Low Level Wizards Really Do Suck in 5E
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