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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="I'm A Banana" data-source="post: 6430736" data-attributes="member: 2067"><p>What you can do that neither of them can do is, essentially, rituals. If what you want to do is what no one else can do, you want to do a bunch of rituals. By the time you have second-level spells, that looks like...</p><p></p><ul> <li data-xf-list-type="ul"> Alarm: Everyone can sleep soundly while you're around.</li> <li data-xf-list-type="ul"> Comprehend Languages: You can talk to anyone you want.</li> <li data-xf-list-type="ul"> Detect Magic: You know if there's magic in the area.</li> <li data-xf-list-type="ul"> Find Familiar: You're excellent at scouting and delivering touch spells. </li> <li data-xf-list-type="ul"> Identify: You are the go-to person to identify magic items.</li> <li data-xf-list-type="ul"> Illusory Script: Great for secret messages</li> <li data-xf-list-type="ul"> Tenser's Floating Disk: You're great at moving heavy things around.</li> <li data-xf-list-type="ul"> Unseen Servant: You never have to touch anything</li> <li data-xf-list-type="ul"> Gentle Repose: Good when your friends drop.</li> <li data-xf-list-type="ul"> Magic Mouth: Fun for communication.</li> </ul><p></p><p>...essentially making you a <em>fantastic</em> communicator, a knowledgeable sage, and a skilled scout. And the bard and trickster can't touch you there (without blowing a feat on it anyway). And you do all that without spending a single spell slot. </p><p></p><p>5e in general seems to be designed so that if you try and fill the same niche as someone else, you'll be largely comparable to them -- if what is important is to disable your enemies, you'll find that most classes can do that to one degree or another if they want to. The differences between classes are not dramatic and insurmountable walls, they're subtle variations. </p><p></p><p>If what you want to do is something on one else can do as a wizard, you'll have to concentrate on the rituals you get that no one else does. But it might be better to have a convo about the niches your party actually lacks. It sounds like with a bard, a trickster, and a ranger, you might do good with a melee-oriented spellcaster. You could always try a wizard who mixes it up in melee with twin daggers and spells like Thunderwave and Blade Ward and False Life -- sounds like no one else is doing that.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6430736, member: 2067"] What you can do that neither of them can do is, essentially, rituals. If what you want to do is what no one else can do, you want to do a bunch of rituals. By the time you have second-level spells, that looks like... [LIST] [*] Alarm: Everyone can sleep soundly while you're around. [*] Comprehend Languages: You can talk to anyone you want. [*] Detect Magic: You know if there's magic in the area. [*] Find Familiar: You're excellent at scouting and delivering touch spells. [*] Identify: You are the go-to person to identify magic items. [*] Illusory Script: Great for secret messages [*] Tenser's Floating Disk: You're great at moving heavy things around. [*] Unseen Servant: You never have to touch anything [*] Gentle Repose: Good when your friends drop. [*] Magic Mouth: Fun for communication. [/LIST] ...essentially making you a [I]fantastic[/I] communicator, a knowledgeable sage, and a skilled scout. And the bard and trickster can't touch you there (without blowing a feat on it anyway). And you do all that without spending a single spell slot. 5e in general seems to be designed so that if you try and fill the same niche as someone else, you'll be largely comparable to them -- if what is important is to disable your enemies, you'll find that most classes can do that to one degree or another if they want to. The differences between classes are not dramatic and insurmountable walls, they're subtle variations. If what you want to do is something on one else can do as a wizard, you'll have to concentrate on the rituals you get that no one else does. But it might be better to have a convo about the niches your party actually lacks. It sounds like with a bard, a trickster, and a ranger, you might do good with a melee-oriented spellcaster. You could always try a wizard who mixes it up in melee with twin daggers and spells like Thunderwave and Blade Ward and False Life -- sounds like no one else is doing that. [/QUOTE]
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