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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="Dausuul" data-source="post: 6430904" data-attributes="member: 58197"><p>I don't have my PHB with me right now, so can't look up <em>scorching ray.</em> As for <em>magic missile</em>--to put it bluntly, <em>magic missile</em> sucks far too much to use as a baseline. <em>Burning hands</em> deals 60% more damage against two targets, 140% more against three. At these levels, with so few spell slots, you really, really want to save them for when you can get the most bang for your spellcasting buck. </p><p></p><p><em>Magic missile</em> is not completely worthless, but its niche in 5E is very narrow. It is not a bread-and-butter damage spell any more. It's the spell you bust out for the boss fight, when there's only one monster, it's wreaking havoc on the party, and you have to take it down even if it means burning everything you have left in the tank. That scenario is the exception, not the rule.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6430904, member: 58197"] I don't have my PHB with me right now, so can't look up [I]scorching ray.[/I] As for [I]magic missile[/I]--to put it bluntly, [I]magic missile[/I] sucks far too much to use as a baseline. [I]Burning hands[/I] deals 60% more damage against two targets, 140% more against three. At these levels, with so few spell slots, you really, really want to save them for when you can get the most bang for your spellcasting buck. [I]Magic missile[/I] is not completely worthless, but its niche in 5E is very narrow. It is not a bread-and-butter damage spell any more. It's the spell you bust out for the boss fight, when there's only one monster, it's wreaking havoc on the party, and you have to take it down even if it means burning everything you have left in the tank. That scenario is the exception, not the rule. [/QUOTE]
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