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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="keterys" data-source="post: 6431052" data-attributes="member: 43019"><p>Eh, I am far more willing to take risk than most players I know who play wizards (or clerics, rogues, or fighters, for that matter). I don't consider mage armor a wise investment when you only have a couple spells. I don't see why you don't charge up into melee to get a spell off if that's the only way it will be effective, etc.</p><p></p><p>But that's me, not other people. Maybe they're roleplaying more aptly than I am. At the same time, I've also been dropped within 1 hp of dying by a crit and the wizard hasn't, and I've been dropped twice when he hasn't at all. Maybe that matters? More awesome memories for me!</p><p></p><p>Agreed. Mind you, I also think the system helps support that.</p><p></p><p>Your other PCs probably aren't actually averaging 7 to 13 damage. An optimized rogue might hope for 3d6+4 at 3rd level (and remember, we're really talking 1st and 2nd level if we're talking magic missile) with a 75% accuracy chance, and he's on the upper end of the range. Unless you're ignoring misses. At which point, hey, that's the entire point of magic missile. That and how it tends to bypass resistances from tons of things and is really good at finishing off foes.</p><p></p><p>Either way, I'm not trying to argue magic missile is a great spell. I'm trying to argue that the other options are bad. Sleep is the gold standard 1st level wizard combat spell, since it's the only one that doesn't have a horrible area of effect and is actually effective both against one solid enemy as well as a mass of lesser enemies. Magic missile is probably next, unless you want to make an argument for an illusion. It's certainly not chromatic orb or burning hands, which are both awful in different ways, though are worth having as backup options for trolls and mummies and what not all.</p><p></p><p>Also, wizards try to hoard their spells too much. "The need really has to be there" = "It gets the job done and saves greater than or equal to 1 cure light wound's worth of attacks against us". Your "big day" was 21 damage, when you could do 70 damage _every day_ by just casting magic missiles at 3rd level. At a certain point, "I have a 60% chance to hit for 5.5 damage" compared to "I have a 100% chance to hit for 10.5 damage" means that magic missile more than triples your effectiveness for a round.</p></blockquote><p></p>
[QUOTE="keterys, post: 6431052, member: 43019"] Eh, I am far more willing to take risk than most players I know who play wizards (or clerics, rogues, or fighters, for that matter). I don't consider mage armor a wise investment when you only have a couple spells. I don't see why you don't charge up into melee to get a spell off if that's the only way it will be effective, etc. But that's me, not other people. Maybe they're roleplaying more aptly than I am. At the same time, I've also been dropped within 1 hp of dying by a crit and the wizard hasn't, and I've been dropped twice when he hasn't at all. Maybe that matters? More awesome memories for me! Agreed. Mind you, I also think the system helps support that. Your other PCs probably aren't actually averaging 7 to 13 damage. An optimized rogue might hope for 3d6+4 at 3rd level (and remember, we're really talking 1st and 2nd level if we're talking magic missile) with a 75% accuracy chance, and he's on the upper end of the range. Unless you're ignoring misses. At which point, hey, that's the entire point of magic missile. That and how it tends to bypass resistances from tons of things and is really good at finishing off foes. Either way, I'm not trying to argue magic missile is a great spell. I'm trying to argue that the other options are bad. Sleep is the gold standard 1st level wizard combat spell, since it's the only one that doesn't have a horrible area of effect and is actually effective both against one solid enemy as well as a mass of lesser enemies. Magic missile is probably next, unless you want to make an argument for an illusion. It's certainly not chromatic orb or burning hands, which are both awful in different ways, though are worth having as backup options for trolls and mummies and what not all. Also, wizards try to hoard their spells too much. "The need really has to be there" = "It gets the job done and saves greater than or equal to 1 cure light wound's worth of attacks against us". Your "big day" was 21 damage, when you could do 70 damage _every day_ by just casting magic missiles at 3rd level. At a certain point, "I have a 60% chance to hit for 5.5 damage" compared to "I have a 100% chance to hit for 10.5 damage" means that magic missile more than triples your effectiveness for a round. [/QUOTE]
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