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General Tabletop Discussion
*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="KarinsDad" data-source="post: 6431554" data-attributes="member: 2011"><p>I wouldn't call it a lot less damage. It really all depends. If a foe is really tough, it makes sense to move in, attack, disengage, and then move out. Less average damage, but also less damage to the party. Sitting around to do the extra D6 damage if he has already hit rarely makes sense.</p><p></p><p>Alternatively, on a surprise round he has advantage which increases his chance to hit. Granted, all other rogues get this as well with surprise, but with the high dex of the rest of the party, we rarely fail a group stealth check. Even the Cleric has +2 to Stealth with disadvantage and the Fighter has +3 to Stealth with disadvantage. This means that about half of the time, one of the two plate armored PC makes the roll. Not always, but often. The Bard sometimes gives the Rogue Bardic Inspiration so that he fails an important to hit roll less often. If the Cleric casts Bless, the Rogue is often a recipient of it (a much better choice than my PC). So there are times where the Rogue does more average damage than what I indicated. That's just his more or less default setup if he wants to do a lot of damage.</p><p></p><p>No PC is always going to be able to use their most damaging strategy. The example where our fighter Dodged instead of attacking is a perfect example of this. If a PC always goes for max damage, the player is sometimes making a subpar decision. Doing 15 points of damage to someone who has 3 hit points remaining isn't necessarily the best choice.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6431554, member: 2011"] I wouldn't call it a lot less damage. It really all depends. If a foe is really tough, it makes sense to move in, attack, disengage, and then move out. Less average damage, but also less damage to the party. Sitting around to do the extra D6 damage if he has already hit rarely makes sense. Alternatively, on a surprise round he has advantage which increases his chance to hit. Granted, all other rogues get this as well with surprise, but with the high dex of the rest of the party, we rarely fail a group stealth check. Even the Cleric has +2 to Stealth with disadvantage and the Fighter has +3 to Stealth with disadvantage. This means that about half of the time, one of the two plate armored PC makes the roll. Not always, but often. The Bard sometimes gives the Rogue Bardic Inspiration so that he fails an important to hit roll less often. If the Cleric casts Bless, the Rogue is often a recipient of it (a much better choice than my PC). So there are times where the Rogue does more average damage than what I indicated. That's just his more or less default setup if he wants to do a lot of damage. No PC is always going to be able to use their most damaging strategy. The example where our fighter Dodged instead of attacking is a perfect example of this. If a PC always goes for max damage, the player is sometimes making a subpar decision. Doing 15 points of damage to someone who has 3 hit points remaining isn't necessarily the best choice. [/QUOTE]
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Low Level Wizards Really Do Suck in 5E
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