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General Tabletop Discussion
*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="Authweight" data-source="post: 6432731" data-attributes="member: 6693417"><p>I haven't seen the wizard in play enough to say for sure if they suck or not, but there is something that hasn't been brought up in regards to a wizard's combat effectiveness.</p><p></p><p>In a fight, the amount of damage you deal is important, but who you deal that damage to and when you deal that damage matters just as much. Landing damage on a glass cannon enemy is worth a lot more than that same damage on a brute. Doing your damage at the beginning of a fight is a lot more helpful than doing it spread out trough the encounter, because enemies will drop sooner and get fewer actions. The wizard is all about target selection and front-loading damage output. If the wizard gets the drop on a group of enemies and hits them with burning hands before they can act, that can change the battle in a dramatic way that non-casters just can't do. If the wizard smacks a high-AC damage dealer on the other side of the room with his magic missile, that is accomplishing something very important beyond his raw damage output, and it's something other classes might have trouble with.</p><p></p><p>If a wizard had comparable damage output to a fighter, then their versatility would make them insanely powerful. There has to be a trade-off. The wizard, even a blaster wizard, should do considerably less damage in a day than a melee warrior. The wizard's advantage is they do the damage to the right enemies, and they do it when it really counts.</p></blockquote><p></p>
[QUOTE="Authweight, post: 6432731, member: 6693417"] I haven't seen the wizard in play enough to say for sure if they suck or not, but there is something that hasn't been brought up in regards to a wizard's combat effectiveness. In a fight, the amount of damage you deal is important, but who you deal that damage to and when you deal that damage matters just as much. Landing damage on a glass cannon enemy is worth a lot more than that same damage on a brute. Doing your damage at the beginning of a fight is a lot more helpful than doing it spread out trough the encounter, because enemies will drop sooner and get fewer actions. The wizard is all about target selection and front-loading damage output. If the wizard gets the drop on a group of enemies and hits them with burning hands before they can act, that can change the battle in a dramatic way that non-casters just can't do. If the wizard smacks a high-AC damage dealer on the other side of the room with his magic missile, that is accomplishing something very important beyond his raw damage output, and it's something other classes might have trouble with. If a wizard had comparable damage output to a fighter, then their versatility would make them insanely powerful. There has to be a trade-off. The wizard, even a blaster wizard, should do considerably less damage in a day than a melee warrior. The wizard's advantage is they do the damage to the right enemies, and they do it when it really counts. [/QUOTE]
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Low Level Wizards Really Do Suck in 5E
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