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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="raleel" data-source="post: 6434037" data-attributes="member: 21664"><p>ray of frost did 1d6+ int + slow in 4e, now it does 1d8 + slow. The difference is small, and 1d8 is comparable to base weapon damage. 1d6+int was actually less than many classes could do. it did 2d6+int at level 21, approximately 2/3 through the levels. Now it does 3d8 at level 11, and 4d8 at level 17. That's totally within range of 5e's weapon damage, and also better damage than the previous edition.</p><p></p><p>It's probably the only one that is directly comparable here, as most of the others became level 1 spells. Maybe scorching burst is sort of comparable to acid splash.</p><p></p><p></p><p></p><p>maybe. maybe. 1 minute/level is not really "multiple encounter" territory. it might be if they are pretty close. Also, I would note that +4 AC means a crapton less in 3e than in 5e.</p><p></p><p></p><p></p><p>This is a fair criticism, I think. There is a good reason for it, I think. Fortresses of invulnerability don't make for that fun of a game, and make escalation more of a thing.</p><p></p><p></p><p></p><p>another fair criticism, but also for a good reason. Save every round was put in to prevent wiping encounters with one spell. You want the monsters to cast Hold PC and you are done?</p></blockquote><p></p>
[QUOTE="raleel, post: 6434037, member: 21664"] ray of frost did 1d6+ int + slow in 4e, now it does 1d8 + slow. The difference is small, and 1d8 is comparable to base weapon damage. 1d6+int was actually less than many classes could do. it did 2d6+int at level 21, approximately 2/3 through the levels. Now it does 3d8 at level 11, and 4d8 at level 17. That's totally within range of 5e's weapon damage, and also better damage than the previous edition. It's probably the only one that is directly comparable here, as most of the others became level 1 spells. Maybe scorching burst is sort of comparable to acid splash. maybe. maybe. 1 minute/level is not really "multiple encounter" territory. it might be if they are pretty close. Also, I would note that +4 AC means a crapton less in 3e than in 5e. This is a fair criticism, I think. There is a good reason for it, I think. Fortresses of invulnerability don't make for that fun of a game, and make escalation more of a thing. another fair criticism, but also for a good reason. Save every round was put in to prevent wiping encounters with one spell. You want the monsters to cast Hold PC and you are done? [/QUOTE]
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