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*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="Celtavian" data-source="post: 6436463" data-attributes="member: 5834"><p>I've played both <em>Mines of Phandelver</em> and <em>Hoard of the Dragon Queen</em>. I've been one of the strongest classes in the group. </p><p></p><p><em>Minor Illusion</em> combined with Stealth makes you a great scout.</p><p></p><p><em>Sleep</em> and <em>Tasha's</em> have turned a few battles our way. <em>Sleep</em> shortens battles and mitigates damage in tight fights when your martials are getting low on hps and your healer is exhausted on healing. A well-placed <em>Tasha's</em> using a ready action has allowed my party members to unleash on enemy bosses giving them advantage on attacks against a prone foe that can't take actions. I've always used well-timed spells with every wizard I've played. Most brute bosses don't have Wisdom saving throw proficiency or a bonus on the save, I've been able to give quite an advantage to our group.</p><p></p><p><em>Fire Bolt</em> is great for finishing off targets the martials are fighting or putting them in damage range for an extra attack from your Great Weapon fighter or being finished themselves. Just take cover out of the way, fire away. A 120 foot range is great range.</p><p></p><p><em>Shocking Grasp</em> has been great for allowing me (and my party members) to move without provoking AoOs from opponents. As Karin's Dad mentioned, most monsters don't have much to do with their reaction but an AoO. Preventing them from using an AoO is a big deal. A lot of humanoid monsters have metal armor for advantage on the hit roll. <em>Shocking Grasp</em> is also great for use on casters preventing them from throwing up a <em>shield</em> if you hit them.</p><p></p><p>The <em>Shield</em> spell has saved me from hits many times.</p><p></p><p>The lack of talk about <em>Find Familiar</em> on this thread shows some folks haven't read the spell. I used my rat for advanced scouting. I brought along extra material component uses changing him into a bird for overhead scouting. I use the rat in combat. He uses the Help action to give me or another member of the party advantage on attacks. So a wizard using his familiar can give advantage on attacks if he so chooses to two different characters. Wizard players not using the <em>find familiar</em> spell are seriously gimping themselves. As far as I know the familiar can't attack, but can use the Help action to set up other attacks. <em>Find Familiar</em> is a ritual spell that does not require a spell slot.</p><p></p><p>As far as to hit rolls, what are you talking about? They do not need to make hit rolls for many of their spells. When they do they get to use their spell casting stat, their best stat. Same as every other class. No one else gets extra bonuses to hit. Proficiency bonus is the same for everyone. Only thing that might separate the two is if magic weapons are introduced. If they don't introduce a means for a wizard to get a bonus on attacks and damage rolls from magic items, then it might be imbalanced.</p><p></p><p>It seriously sounds like you have yet to play a wizard in 5E. My hit chance against bosses or any target in the game is the same as the fighter, bard, rogue, barbarian, etc., etc. The only fighting style that gives a hit bonus is Archery style. That's it. If you are a Fighter/Wizard, the archery style works with ranged spells. Imagine that.</p><p></p><p>Play the game first before you comment. You're missing out on a lot of what a wizard can do and don't seem to be accounting for simple differences like the fact that touch AC is no longer necessary because proficiency bonus and attack rolls are normalized for all classes. I'm not sure what Karin's Dad is doing with his wizard, but it seems I'm doing a whole lot more with mine. Even my fellow players are saying "Damn. The wizard is a badass." I've just reached level five. Tiny Jeb has been doing bad ass stuff since level 1. I only expect he'll get more bad ass as he gains more levels.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6436463, member: 5834"] I've played both [I]Mines of Phandelver[/I] and [I]Hoard of the Dragon Queen[/I]. I've been one of the strongest classes in the group. [I]Minor Illusion[/I] combined with Stealth makes you a great scout. [I]Sleep[/I] and [I]Tasha's[/I] have turned a few battles our way. [I]Sleep[/I] shortens battles and mitigates damage in tight fights when your martials are getting low on hps and your healer is exhausted on healing. A well-placed [I]Tasha's[/I] using a ready action has allowed my party members to unleash on enemy bosses giving them advantage on attacks against a prone foe that can't take actions. I've always used well-timed spells with every wizard I've played. Most brute bosses don't have Wisdom saving throw proficiency or a bonus on the save, I've been able to give quite an advantage to our group. [I]Fire Bolt[/I] is great for finishing off targets the martials are fighting or putting them in damage range for an extra attack from your Great Weapon fighter or being finished themselves. Just take cover out of the way, fire away. A 120 foot range is great range. [I]Shocking Grasp[/I] has been great for allowing me (and my party members) to move without provoking AoOs from opponents. As Karin's Dad mentioned, most monsters don't have much to do with their reaction but an AoO. Preventing them from using an AoO is a big deal. A lot of humanoid monsters have metal armor for advantage on the hit roll. [I]Shocking Grasp[/I] is also great for use on casters preventing them from throwing up a [I]shield[/I] if you hit them. The [I]Shield[/I] spell has saved me from hits many times. The lack of talk about [I]Find Familiar[/I] on this thread shows some folks haven't read the spell. I used my rat for advanced scouting. I brought along extra material component uses changing him into a bird for overhead scouting. I use the rat in combat. He uses the Help action to give me or another member of the party advantage on attacks. So a wizard using his familiar can give advantage on attacks if he so chooses to two different characters. Wizard players not using the [I]find familiar[/I] spell are seriously gimping themselves. As far as I know the familiar can't attack, but can use the Help action to set up other attacks. [I]Find Familiar[/I] is a ritual spell that does not require a spell slot. As far as to hit rolls, what are you talking about? They do not need to make hit rolls for many of their spells. When they do they get to use their spell casting stat, their best stat. Same as every other class. No one else gets extra bonuses to hit. Proficiency bonus is the same for everyone. Only thing that might separate the two is if magic weapons are introduced. If they don't introduce a means for a wizard to get a bonus on attacks and damage rolls from magic items, then it might be imbalanced. It seriously sounds like you have yet to play a wizard in 5E. My hit chance against bosses or any target in the game is the same as the fighter, bard, rogue, barbarian, etc., etc. The only fighting style that gives a hit bonus is Archery style. That's it. If you are a Fighter/Wizard, the archery style works with ranged spells. Imagine that. Play the game first before you comment. You're missing out on a lot of what a wizard can do and don't seem to be accounting for simple differences like the fact that touch AC is no longer necessary because proficiency bonus and attack rolls are normalized for all classes. I'm not sure what Karin's Dad is doing with his wizard, but it seems I'm doing a whole lot more with mine. Even my fellow players are saying "Damn. The wizard is a badass." I've just reached level five. Tiny Jeb has been doing bad ass stuff since level 1. I only expect he'll get more bad ass as he gains more levels. [/QUOTE]
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