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*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="Shayuri" data-source="post: 6439795" data-attributes="member: 4936"><p>I've played a few 5e wizards now, and I've been pretty happy with them overall. Scorching Ray is not the powerhouse it used to be for sure, but spells like Magic Missile and Burning Hands were beefed up at low levels to make them worth it even for a 1st or 2nd level spellcaster.</p><p></p><p>Average damage on Burning Hands is 10, average on Magic Missile (if all missiles converge on one target) is 9. These are not giant numbers, but 10 damage aimed over a good group is quite nice. Heck, even 5 damage helps. And the no-miss clause of Magic Missile makes it great for picking off enemy ranged units, or other guys who are for whatever reason hard to reach.</p><p></p><p>I admit, I haven't used a lot of non-damage spells. Web has always bothered me...it's almost as much of a hindrance to your allies as the enemies. Grease is nice, and I'm sure I'll be using it eventually, but most of the time when the question is, "Do I want to knock this bunch of enemies down, or fry them up Cajun?" the answer will be the latter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>And don't forget that low level spells can be cast at higher levels. Burning Hands at 2nd level is a healthy 4d6 in that area. Better in many situations than Scorching Ray, unless you need that range.</p><p></p><p>The limit on buffing with Concentration does mean wizards tend to be squishier. You can have Blur OR Mirror Image OR Blink... But being the squishy one was always part and parcel of the wizard 'deal.' It can be worked with.</p><p></p><p>So I dunno! My experience with wizards is definiately different from the OP's. Maybe my inordinate love of setting things on fire* has dulled my eyes to deficits in other areas. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>* - With magic! Only with magic. *looks shiftily around*</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6439795, member: 4936"] I've played a few 5e wizards now, and I've been pretty happy with them overall. Scorching Ray is not the powerhouse it used to be for sure, but spells like Magic Missile and Burning Hands were beefed up at low levels to make them worth it even for a 1st or 2nd level spellcaster. Average damage on Burning Hands is 10, average on Magic Missile (if all missiles converge on one target) is 9. These are not giant numbers, but 10 damage aimed over a good group is quite nice. Heck, even 5 damage helps. And the no-miss clause of Magic Missile makes it great for picking off enemy ranged units, or other guys who are for whatever reason hard to reach. I admit, I haven't used a lot of non-damage spells. Web has always bothered me...it's almost as much of a hindrance to your allies as the enemies. Grease is nice, and I'm sure I'll be using it eventually, but most of the time when the question is, "Do I want to knock this bunch of enemies down, or fry them up Cajun?" the answer will be the latter. :) And don't forget that low level spells can be cast at higher levels. Burning Hands at 2nd level is a healthy 4d6 in that area. Better in many situations than Scorching Ray, unless you need that range. The limit on buffing with Concentration does mean wizards tend to be squishier. You can have Blur OR Mirror Image OR Blink... But being the squishy one was always part and parcel of the wizard 'deal.' It can be worked with. So I dunno! My experience with wizards is definiately different from the OP's. Maybe my inordinate love of setting things on fire* has dulled my eyes to deficits in other areas. :) * - With magic! Only with magic. *looks shiftily around* [/QUOTE]
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