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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="sithramir" data-source="post: 6440607" data-attributes="member: 12183"><p>I agree that DPR isn't equal in 5e since its a different balance.</p><p></p><p>However, why I feel wizards are suffering is concentration. If the enemies target your caster he cannot do anything but concentrate defensively.</p><p></p><p>It seems a big deal and works both ways. If you win initiative and target casters they can either nova and die or be defensive. No real middle ground.</p><p></p><p>Monsters higher damage really means a caster has a much harder time at all levels since they can't stack a few spells to try to protect themselves.</p><p></p><p>A martial character usually won against a caster unless they had time to prepare a few spells and then they had advantage. Now there isn't really "preparing" as they only get one spell up and often have to choose specific spells to keep up a defensive concentration and still attack.</p><p></p><p>Its not that they are useless its that they took several BIG reductions in power in this edition. The sum of all of those seems to be a bit too much</p><p></p><p>Edit: I'm hoping we get a few "mythal" style spells that can give a mix or protections for the higher level slots that might be a cool way to help. Something that might be a good way to allow them one round if in a tough confrontation to stay alive. Only getting one slot of the higher levels makes me feel that wouldn't be unbalanced</p></blockquote><p></p>
[QUOTE="sithramir, post: 6440607, member: 12183"] I agree that DPR isn't equal in 5e since its a different balance. However, why I feel wizards are suffering is concentration. If the enemies target your caster he cannot do anything but concentrate defensively. It seems a big deal and works both ways. If you win initiative and target casters they can either nova and die or be defensive. No real middle ground. Monsters higher damage really means a caster has a much harder time at all levels since they can't stack a few spells to try to protect themselves. A martial character usually won against a caster unless they had time to prepare a few spells and then they had advantage. Now there isn't really "preparing" as they only get one spell up and often have to choose specific spells to keep up a defensive concentration and still attack. Its not that they are useless its that they took several BIG reductions in power in this edition. The sum of all of those seems to be a bit too much Edit: I'm hoping we get a few "mythal" style spells that can give a mix or protections for the higher level slots that might be a cool way to help. Something that might be a good way to allow them one round if in a tough confrontation to stay alive. Only getting one slot of the higher levels makes me feel that wouldn't be unbalanced [/QUOTE]
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Low Level Wizards Really Do Suck in 5E
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