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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="chriton227" data-source="post: 6441297" data-attributes="member: 33263"><p>A player in one of my 3e campaigns took the leadership feat to get a gnome illusionist follower purely for the buff spells. By the time the were up around level 15, my wife's rogue/ranger spent many encounters with cat's grace, fly, improved invisibility, and mass haste. She was nicknamed the Polaris Missile System, with the enchantments on her bow and rapid shot she was getting 4 attacks a round doing 10d6 damage per arrow (plus magic bonus etc.). If she wanted to wade into melee she would switch to two weapon fighting, getting 5 attacks (IIRC) doing 8d6 or more depending on her weapon with every hit. Thanks to the stacked buff spells she was reliably doing around 40d6 damage to a target each round. We never had issues with self-buffing wizards or clerics, but I think that was more a matter of player style than mechanical options.</p><p></p><p>In 4e we didn't see the stacked buff issue to that degree, especially not from wizards, but we did see it from leaders. As we got into epic levels my Resourceful Present Warlord could initiate the curbstomp of doom, using a power that causes a target to take extra damage from attacks, a power that allowed everyone to make attacks as a minor action (with lots of extra bonuses), and then a power that allowed everyone to make a free action attack against the target. On their turns everyone would make 3 minor attacks with the damage bonus, and if the paladin got a crit he could use his epic destiny to allow everyone to get yet another free attack on the target. Plus everyone loved using that turn to spend their action points, getting huge bonuses in the process from my warlord. It wasn't uncommon for us to do several hundred damage in one round with that trick, and I think we might have cracked 1000 damage at least once thanks to crits and action points.</p><p></p><p>I agree that concentration was introduced to nerf CODzillas and wizards with stacked buffs, it is just a positive side effect that it also helps reign in the stacked buffs on the martial types.</p></blockquote><p></p>
[QUOTE="chriton227, post: 6441297, member: 33263"] A player in one of my 3e campaigns took the leadership feat to get a gnome illusionist follower purely for the buff spells. By the time the were up around level 15, my wife's rogue/ranger spent many encounters with cat's grace, fly, improved invisibility, and mass haste. She was nicknamed the Polaris Missile System, with the enchantments on her bow and rapid shot she was getting 4 attacks a round doing 10d6 damage per arrow (plus magic bonus etc.). If she wanted to wade into melee she would switch to two weapon fighting, getting 5 attacks (IIRC) doing 8d6 or more depending on her weapon with every hit. Thanks to the stacked buff spells she was reliably doing around 40d6 damage to a target each round. We never had issues with self-buffing wizards or clerics, but I think that was more a matter of player style than mechanical options. In 4e we didn't see the stacked buff issue to that degree, especially not from wizards, but we did see it from leaders. As we got into epic levels my Resourceful Present Warlord could initiate the curbstomp of doom, using a power that causes a target to take extra damage from attacks, a power that allowed everyone to make attacks as a minor action (with lots of extra bonuses), and then a power that allowed everyone to make a free action attack against the target. On their turns everyone would make 3 minor attacks with the damage bonus, and if the paladin got a crit he could use his epic destiny to allow everyone to get yet another free attack on the target. Plus everyone loved using that turn to spend their action points, getting huge bonuses in the process from my warlord. It wasn't uncommon for us to do several hundred damage in one round with that trick, and I think we might have cracked 1000 damage at least once thanks to crits and action points. I agree that concentration was introduced to nerf CODzillas and wizards with stacked buffs, it is just a positive side effect that it also helps reign in the stacked buffs on the martial types. [/QUOTE]
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