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Community
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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="KarinsDad" data-source="post: 6444680" data-attributes="member: 2011"><p>I don't disagree with you at all. My PC would have killed for a "Wand of something offensive". Our DM handed out a Headband of Intellect and I convinced the Ranger/Wizard to take it instead. (long story).</p><p></p><p>With regard to the bad dice rolls, I do think that this is an area that strongly influences my opinion about 5E.</p><p></p><p>Without a bonus to damage, cantrips seem like pxxxing in the wind. Rolling a 1 or 2 for damage on the D6 of Acid Splash or the D8 of Chill Touch when other PCs are doing a minimum of 4 and often doing 6 or 8 or 10 seems like, "Why the heck am I even playing this game?".</p><p></p><p></p><p>The swinginess of the D20 roll that was brought under control with bounded accuracy was not done with cantrips. Cantrips are super swingy.</p><p></p><p></p><p>I do think that this is a bit of a design flaw in 5E after 5 years of 4E where Wizard's At Will powers did 75% to 85% of the damage of other PC's At Will powers.</p><p></p><p>Doing 1 point of damage against creatures with 15 or 20 hit points is just so much a waste of time.</p><p></p><p>A wizard could blow through his spells in a fight with foes that have 15 or 20 hit points, but for some people, the reason to play a wizard is to have options when the party is in trouble. My wife is playing the Bard and she got into a boss fight (her and the Fighter vs. the cleric and half-dragon at level 3 in HotDQ) as the first fight of the day. Both players used up every single resource they had (including potions of healing). The player of the fighter didn't care too much because he doesn't have Dailies. He was right as rain after the first short rest, regaining Extra Attack / Second Wind / Superiority Dice. But she was out of spells and it bugged her a bit that she had no options with the exception of Bardic Inspiration. She couldn't Sleep foes, she couldn't heal. She couldn't do anything that she had designed her PC to do. We did 6 more encounters that day and she was really discouraged by about the fourth one that the rest of the players did not want to take a long rest.</p><p></p><p>So yeah, blowing through spells is an option if the player wants to be Nodwick for the rest of the adventuring day. It's a choice. Nodwick casting cantrips now, or Nodwick later on when it really matters.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6444680, member: 2011"] I don't disagree with you at all. My PC would have killed for a "Wand of something offensive". Our DM handed out a Headband of Intellect and I convinced the Ranger/Wizard to take it instead. (long story). With regard to the bad dice rolls, I do think that this is an area that strongly influences my opinion about 5E. Without a bonus to damage, cantrips seem like pxxxing in the wind. Rolling a 1 or 2 for damage on the D6 of Acid Splash or the D8 of Chill Touch when other PCs are doing a minimum of 4 and often doing 6 or 8 or 10 seems like, "Why the heck am I even playing this game?". The swinginess of the D20 roll that was brought under control with bounded accuracy was not done with cantrips. Cantrips are super swingy. I do think that this is a bit of a design flaw in 5E after 5 years of 4E where Wizard's At Will powers did 75% to 85% of the damage of other PC's At Will powers. Doing 1 point of damage against creatures with 15 or 20 hit points is just so much a waste of time. A wizard could blow through his spells in a fight with foes that have 15 or 20 hit points, but for some people, the reason to play a wizard is to have options when the party is in trouble. My wife is playing the Bard and she got into a boss fight (her and the Fighter vs. the cleric and half-dragon at level 3 in HotDQ) as the first fight of the day. Both players used up every single resource they had (including potions of healing). The player of the fighter didn't care too much because he doesn't have Dailies. He was right as rain after the first short rest, regaining Extra Attack / Second Wind / Superiority Dice. But she was out of spells and it bugged her a bit that she had no options with the exception of Bardic Inspiration. She couldn't Sleep foes, she couldn't heal. She couldn't do anything that she had designed her PC to do. We did 6 more encounters that day and she was really discouraged by about the fourth one that the rest of the players did not want to take a long rest. So yeah, blowing through spells is an option if the player wants to be Nodwick for the rest of the adventuring day. It's a choice. Nodwick casting cantrips now, or Nodwick later on when it really matters. [/QUOTE]
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