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General Tabletop Discussion
*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="KarinsDad" data-source="post: 6516009" data-attributes="member: 2011"><p>How does the Wizard know that the fighter or paladin is on the verge of eliminating the threat every time? Maybe your DM "bloodies" as per the sidebar on page 197, but maybe he doesn't.</p><p></p><p></p><p></p><p>Legendary Resistance just seems like a poor mechanic because it is auto-save. What it should be is "re-roll the save" so that it sometimes works and sometimes doesn't. Very few game elements are "I decide to automatically win the roll". In fact, I think I'll be changing it to that in my game because I know that some of my players will get frustrated if the NPC auto-saves.</p><p></p><p>It's a cheap rule designed to prevent the spell casters from kicking butt with a single spell. Course because WotC nerfed the spells so heavily, very few spells kick butt. Hold Monster comes to mind, but then again, Hold Monster tends to only last a short time against any creature with Legendary Resistance anyway since those monsters tend to have good saves and Hold Monster saves every round.</p><p></p><p></p><p></p><p>If that is what your wizard is into, great. It's the same discussion as level one. If the level one wizard does not take Sleep, he tends to be heavily disadvantaged as compared to a wizard that does.</p><p></p><p></p><p></p><p>Yes, this does tend to be the stock answer.</p><p></p><p>If playing the wizard the way you like to play wizards is not possible, pick something else.</p><p></p><p>This, to me, is not an objective way to look at the issue. It's the "WotC can do no wrong" way to look at things.</p><p></p><p>Celtavian was earlier in the thread stating similar things, until he played a wizard for many levels. He was on your side of the fence making similar arguments to what you were.</p><p></p><p>So, my response to your #4 is, go play a wizard for three months in a game where the other PCs are optimized and then come back and tell me how great wizards are. No doubt, there will still be people who play 5E wizards who will still like them after playing them for extended periods of time. But I suspect that as time goes on and more and more people get actual time experience with wizards, the percentage of players who like being a fifth wheel most of the time will diminish.</p><p></p><p>I've played wizards historically since my first pre-1E PC. Color me unimpressed.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6516009, member: 2011"] How does the Wizard know that the fighter or paladin is on the verge of eliminating the threat every time? Maybe your DM "bloodies" as per the sidebar on page 197, but maybe he doesn't. Legendary Resistance just seems like a poor mechanic because it is auto-save. What it should be is "re-roll the save" so that it sometimes works and sometimes doesn't. Very few game elements are "I decide to automatically win the roll". In fact, I think I'll be changing it to that in my game because I know that some of my players will get frustrated if the NPC auto-saves. It's a cheap rule designed to prevent the spell casters from kicking butt with a single spell. Course because WotC nerfed the spells so heavily, very few spells kick butt. Hold Monster comes to mind, but then again, Hold Monster tends to only last a short time against any creature with Legendary Resistance anyway since those monsters tend to have good saves and Hold Monster saves every round. If that is what your wizard is into, great. It's the same discussion as level one. If the level one wizard does not take Sleep, he tends to be heavily disadvantaged as compared to a wizard that does. Yes, this does tend to be the stock answer. If playing the wizard the way you like to play wizards is not possible, pick something else. This, to me, is not an objective way to look at the issue. It's the "WotC can do no wrong" way to look at things. Celtavian was earlier in the thread stating similar things, until he played a wizard for many levels. He was on your side of the fence making similar arguments to what you were. So, my response to your #4 is, go play a wizard for three months in a game where the other PCs are optimized and then come back and tell me how great wizards are. No doubt, there will still be people who play 5E wizards who will still like them after playing them for extended periods of time. But I suspect that as time goes on and more and more people get actual time experience with wizards, the percentage of players who like being a fifth wheel most of the time will diminish. I've played wizards historically since my first pre-1E PC. Color me unimpressed. [/QUOTE]
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