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*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="Celtavian" data-source="post: 6517165" data-attributes="member: 5834"><p>The familiar was useful at low level. Now it's a one hit against anything we fight. My DM was even kind of enough to give me a pseudodragon. It's AC is 13 or 14. It has 7 hit points. All that we've been fighting at this point hits it on a 5 or better and kills it in one hit. Am I missing something where it gets more hit points? A familiar is useless in combat. It's less useful in scouting as well given the higher Passive Perceptions of opponents. Now that it is easily struck and killed in one hit, sending it out to die all the time doesn't seem like a good role-playing choice.</p><p></p><p>When does <em>detect magic</em> come into use? I've used it once in nine levels. There aren't many magic items around. There aren't many magical traps. When is it useful? Why are we concerned with carrying something around with <em>Tenser's</em>? You could write nothing down for gold and you would be absolutely fine in 5th edition as listed. You don't even need gold in this edition. It buys you nothing useful other than role-play stuff. You can pick it up later if you feel like it. There is no incentive at the moment to use <em>Tenser's Floating Disk</em> to carry treasure around, since the treasure isn't meaningful for anything other than fluff items.</p><p></p><p>Like I said in another post, my party started writing treasure down. Once they bought plate armor, we barely keep track of it. Nothing to buy worth the time except healing potions.</p><p></p><p>In my experience, ritual casting is not a big deal. It's something the DM can use for fluff that is occasionally useful in other circumstances. <em>Find Familiar</em> is very useful at low level for scouting. At higher levels <em>find familiar</em> is a way to get your familiar killed over and over and over again. This is my experience having used ritual casting and <em>find familiar</em>. Look at my earlier posts, I loved <em>find familiar</em>. Now here I am at level 10 with a familiar with 7 hit points and a +3 or 4 stealth. Creatures passive perception is usually higher and one hit from a melee or missile attack kills it. Sending it into scout has gotten it killed. I don't even bother any longer.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6517165, member: 5834"] The familiar was useful at low level. Now it's a one hit against anything we fight. My DM was even kind of enough to give me a pseudodragon. It's AC is 13 or 14. It has 7 hit points. All that we've been fighting at this point hits it on a 5 or better and kills it in one hit. Am I missing something where it gets more hit points? A familiar is useless in combat. It's less useful in scouting as well given the higher Passive Perceptions of opponents. Now that it is easily struck and killed in one hit, sending it out to die all the time doesn't seem like a good role-playing choice. When does [I]detect magic[/I] come into use? I've used it once in nine levels. There aren't many magic items around. There aren't many magical traps. When is it useful? Why are we concerned with carrying something around with [I]Tenser's[/I]? You could write nothing down for gold and you would be absolutely fine in 5th edition as listed. You don't even need gold in this edition. It buys you nothing useful other than role-play stuff. You can pick it up later if you feel like it. There is no incentive at the moment to use [I]Tenser's Floating Disk[/I] to carry treasure around, since the treasure isn't meaningful for anything other than fluff items. Like I said in another post, my party started writing treasure down. Once they bought plate armor, we barely keep track of it. Nothing to buy worth the time except healing potions. In my experience, ritual casting is not a big deal. It's something the DM can use for fluff that is occasionally useful in other circumstances. [I]Find Familiar[/I] is very useful at low level for scouting. At higher levels [I]find familiar[/I] is a way to get your familiar killed over and over and over again. This is my experience having used ritual casting and [I]find familiar[/I]. Look at my earlier posts, I loved [I]find familiar[/I]. Now here I am at level 10 with a familiar with 7 hit points and a +3 or 4 stealth. Creatures passive perception is usually higher and one hit from a melee or missile attack kills it. Sending it into scout has gotten it killed. I don't even bother any longer. [/QUOTE]
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